then: Difference between revisions

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m (fixed desc, fixed examples)
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofpr |= Game name
| ofpr


|1.85|= Game version
|gr1= Program Flow
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| First or second element of array is executed depending on result of [[if]] condition. Result of the expression executed is returned as a result (result may be nothing).  |= Description
|1.85
____________________________________________________________________________________________


| if '''then''' else |= Syntax
| First or second element of array is executed depending on result of [[if]] condition. Result of the expression executed is returned as a result (result may be [[Nothing]]).


|p1= if: [[If Type]] |= Parameter 1
| if [[then]] else


|p2= else: [[Array]] |= Parameter 2
|p1= if: [[If Type]]


| [[Anything]] |= Return value
|p2= else: [[Code]] or [[Array]] with 2 [[Code]] elements. See [[else]].
____________________________________________________________________________________________
|x1 = [[if]] (a>b) then <nowiki>{c=1}</nowiki> [[else]] <nowiki>{c=2}</nowiki> | = Example 1
|x2 = [[if]] (a>b) then <nowiki>{c=1;c=2}</nowiki> | = Example 2
|  |= See also


| [[Anything]]
|x1 = <code>[[if]] (a > b) [[then]] { c = 1 };</code>
|x2 = <code>[[if]] (a > b) [[then]] {
    c = 1;
} [[else]] {
    c = 2;
};
[[hint]] [[str]] c;</code>
|seealso= [[Control Structures]], [[if]], [[else]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
<dd class="note">
Any variables you declare within the body of an [[if]]/then statement (ie between the curly braces) are local to that 'if' statement, and are destroyed at the end of the statement. If you know you want to use the variable outside the 'if' statement, make sure your declare it before the 'if' statement.


<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|THEN]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|THEN]]
{{GameCategory|arma1|Scripting Commands}}
[[Category:Scripting Commands ArmA|THEN]]
{{GameCategory|arma2|Scripting Commands}}
[[Category:Armed Assault: Control Flows|THEN]]
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 01:05, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Program Flow

Syntax

Syntax:
Syntax needed
Parameters:
if: If Type
else: Code or Array with 2 Code elements. See else.
Return Value:
Return value needed

Examples

Example 1:
if (a > b) then { c = 1 };
Example 2:
if (a > b) then { c = 1; } else { c = 2; }; hint str c;

Additional Information

See also:
Control Structuresifelse

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb
Any variables you declare within the body of an if/then statement (ie between the curly braces) are local to that 'if' statement, and are destroyed at the end of the statement. If you know you want to use the variable outside the 'if' statement, make sure your declare it before the 'if' statement.