titleRsc: Difference between revisions
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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofp |= Game name | |||
|1.00|= Game version | |||
____________________________________________________________________________________________ | |||
| Display a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once. |= Description | |||
____________________________________________________________________________________________ | |||
''' | | '''titleRsc''' [text, type, speed, showInMap] |= Syntax | ||
|p1= [text, type, speed]: [[Array]] |= Parameter 1 | |||
|p2= text: [[String]] - the class name of the resource. ("Default" will remove the current resource.)|= Parameter 2 | |||
|p3= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values.|= Parameter 2 | |||
|p4= speed (Optional): [[Number]] - Time in seconds to fade in resource. Default: -1 |= Parameter 3 | |||
|p5= showInMap (Optional): [[Boolean]] - [[false]] to hide the text when the map is opened. Default: [[true]] |= Parameter 3 | |||
| [[Nothing]] |= Return value | |||
____________________________________________________________________________________________ | |||
|x1= <code>[[titleRsc]] ["BIS", "PLAIN"]</code> |= Example 1 | |||
____________________________________________________________________________________________ | |||
| [[cutRsc]] |= See also | |||
}} | |||
'''titleRsc''' [" | <h3 style="display:none">Notes</h3> | ||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<dd class="notedate">Posted on 30 Jun, 2008 | |||
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''<dd class="note"> | |||
Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean: | |||
* the HUD will remain visible when you access the map and overlay it.<BR> | |||
* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'. | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|TITLERSC]] | |||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.96|TITLERSC]] | |||
[[Category:Scripting Commands OFP 1.46|TITLERSC]] | |||
[[Category:Scripting Commands ArmA|TITLERSC]] | |||
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | |||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on September 25, 2014 - 10:04 (UTC)</dd> | |||
<dt class="note">[[User:Kenoxite|Kenoxite]]</dt> | |||
<dd class="note"> | |||
In OFP/CWA any ''<x>''Rsc will hide all the elements of the HUD, including the map. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 22:47, 30 June 2017
Description
- Description:
- Display a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
- Groups:
- Uncategorised
Syntax
- Syntax:
- titleRsc [text, type, speed, showInMap]
- Parameters:
- [text, type, speed]: Array
- text: String - the class name of the resource. ("Default" will remove the current resource.)
- type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed (Optional): Number - Time in seconds to fade in resource. Default: -1
- showInMap (Optional): Boolean - false to hide the text when the map is opened. Default: true
- Return Value:
- Nothing
Examples
- Example 1:
titleRsc ["BIS", "PLAIN"]
Additional Information
- See also:
- cutRsc
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 30 Jun, 2008
- Dr_Eyeball
-
Using titleRsc (unlike cutRsc) for a HUD will mean:
- the HUD will remain visible when you access the map and overlay it.
- using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
- the HUD will remain visible when you access the map and overlay it.
Bottom Section
- Posted on September 25, 2014 - 10:04 (UTC)
- Kenoxite
- In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Interaction
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters