titleRsc: Difference between revisions

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| Resource title - Resource can be defined in [[Description.ext]] Also see [[cutRsc]], with these two commands you can show two different resources at once. |= Description
| Resource title - Resource can be defined in [[Description.ext]] Also see [[cutRsc]], with these two commands you can show two different resources at once.
 
<i>type</i> may be one of:
 
• "PLAIN"
 
• "PLAIN DOWN"
 
• "BLACK"
 
• "BLACK FADED"
 
• "BLACK OUT"
 
• "BLACK IN"
 
• "WHITE OUT"
 
• "WHITE IN" |= Description
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| '''titleRsc''' ["text", "type", speed]|= Syntax
| '''titleRsc''' [text, type, speed] |= Syntax
 
|p1= text: [[String]]
|p2= type: [[String]]. May be one of:<br><br>


• "PLAIN"<br>
|p1= [text, type, speed]: [[Array]] |= Parameter 1
• "PLAIN DOWN"<br>
|p2= text: [[String]] |= Parameter 2
• "BLACK"<br>
|p3= type: [[String]].  |= Parameter 3
• "BLACK FADED"<br>
|p4= speed: [[Number]] - optional, default 1 |= Parameter 4
• "BLACK OUT"<br>
• "BLACK IN"<br>
• "WHITE OUT"<br>
• "WHITE IN"
|p3= speed: [[Number]] Optional. Default 1


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 17:54, 24 January 2009

Hover & click on the images for description

Description

Description:
Resource title - Resource can be defined in Description.ext Also see cutRsc, with these two commands you can show two different resources at once. type may be one of: • "PLAIN" • "PLAIN DOWN" • "BLACK" • "BLACK FADED" • "BLACK OUT" • "BLACK IN" • "WHITE OUT" • "WHITE IN"
Groups:
Uncategorised

Syntax

Syntax:
titleRsc [text, type, speed]
Parameters:
[text, type, speed]: Array
text: String
type: String.
speed: Number - optional, default 1
Return Value:
Nothing

Examples

Example 1:
titleRsc ["BIS", "PLAIN"]

Additional Information

See also:
cutRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 30 Jun, 2008
Dr_Eyeball
Using titleRsc (unlike cutRsc) for a HUD will mean:
  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.

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