turretLocal: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|gr1= Turrets
|gr1= Turrets


|mp= A vehicle turret will change locality when player gunner gets in it, just like vehicle changes locality when player driver gets in it. Many commands for turrets work only where turret is [[Multiplayer Scripting#Locality|local]]. When gunner leaves turret it is supposed to change locality to the locality of the vehicle.
|mp= A vehicle turret will change locality when player gunner gets in it, just like vehicle changes locality when player driver gets in it.
Many commands for turrets work only where turret is [[Multiplayer Scripting#Locality|local]].
When gunner leaves turret it is supposed to change locality to the locality of the vehicle.


|descr= Checks if a turret is [[Multiplayer Scripting#Locality|local]].
|descr= Checks if a turret is [[Multiplayer Scripting#Locality|local]].
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|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


|p2= turretPath: [[Array]]
|p2= turretPath: [[Array]] format [[Turret Path]]


|r1= [[Boolean]] (or, prior to Arma 3 v1.94, [[Nothing]] if the turret is non-existent)
|r1= [[Boolean]] (or, prior to {{arma3}} v1.94, [[Nothing]] if the turret is non-existent)


|x1= <sqf>_isLocal = vehicle player turretLocal [0];</sqf>
|x1= <sqf>_isLocal = vehicle player turretLocal [0];</sqf>


|x2= <sqf>if (heli turretLocal [1]) then {heli setVehicleAmmo 1};</sqf>
|x2= <sqf>if (heli turretLocal [1]) then { heli setVehicleAmmo 1 };</sqf>


|x3= <sqf>if (isNil {heli turretLocal [5]}) then {hint "Turret 5 is non-existent"};</sqf>
|x3= <sqf>if (isNil { heli turretLocal [5] }) then { hint "Turret 5 is non-existent" };</sqf>


|seealso= [[turretOwner]] [[setVehicleAmmo]] [[setVehicleAmmoDef]] [[removeWeaponTurret]] [[addWeaponTurret]] [[addMagazineTurret]] [[magazinesTurret]] [[removeMagazinesTurret]] [[removeMagazineTurret]] [[weaponsTurret]] [[currentMagazineDetailTurret]] [[currentMagazineTurret]] [[currentWeaponTurret]] [[selectWeaponTurret]] [[turretUnit]] [[allTurrets]]
|seealso= [[turretOwner]] [[setVehicleAmmo]] [[setVehicleAmmoDef]] [[removeWeaponTurret]] [[addWeaponTurret]] [[addMagazineTurret]] [[magazinesTurret]] [[removeMagazinesTurret]] [[removeMagazineTurret]] [[weaponsTurret]] [[currentMagazineDetailTurret]] [[currentMagazineTurret]] [[currentWeaponTurret]] [[selectWeaponTurret]] [[turretUnit]] [[allTurrets]]
}}
}}

Revision as of 12:12, 8 August 2022

Hover & click on the images for description

Description

Description:
Checks if a turret is local.
Multiplayer:
A vehicle turret will change locality when player gunner gets in it, just like vehicle changes locality when player driver gets in it. Many commands for turrets work only where turret is local. When gunner leaves turret it is supposed to change locality to the locality of the vehicle.
Groups:
Turrets

Syntax

Syntax:
vehicle turretLocal turretPath
Parameters:
vehicle: Object
turretPath: Array format Turret Path
Return Value:
Boolean (or, prior to Arma 3 v1.94, Nothing if the turret is non-existent)

Examples

Example 1:
_isLocal = vehicle player turretLocal [0];
Example 2:
if (heli turretLocal [1]) then { heli setVehicleAmmo 1 };
Example 3:
if (isNil { heli turretLocal [5] }) then { hint "Turret 5 is non-existent" };

Additional Information

See also:
turretOwner setVehicleAmmo setVehicleAmmoDef removeWeaponTurret addWeaponTurret addMagazineTurret magazinesTurret removeMagazinesTurret removeMagazineTurret weaponsTurret currentMagazineDetailTurret currentMagazineTurret currentWeaponTurret selectWeaponTurret turretUnit allTurrets

Notes

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