typeOf: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofpr |= Game name
|game1= ofp
|version1= 1.90


|1.90|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Returns the config class name of given object or "" if object doesn't have config class. |DESCRIPTION=
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


|'''typeOf''' object |SYNTAX=
|game4= arma2
|version4= 1.00


|p1= object: [[Object]] |PARAMETER1=
|game5= arma2oa
|version5= 1.50


| [[String]] |RETURNVALUE=
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00
 
|x1= <code>[[if]] ([[typeOf]] [[vehicle]] [[player]] == "B_Heli_Light_01_armed_F") [[then]] {[[hint]] "Player is in AH-9 Pawnee"};</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[countType]], [[isKindOf]] |SEEALSO=
|game7= arma3
|version7= 0.50


}}
|gr1= Object Manipulation
 
|descr= Returns the class name of a given object.
 
|s1= [[typeOf]] obj
 
|p1= obj: [[Object]]


<h3 style="display:none">Notes</h3>
|r1= [[String]] - config class name, or empty string if ''obj'' does not have a class
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 4, 2006 - 12:03
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">(CWR 1.90)Try using this on an object pre-placed in the mission editor (such as a house): [[hint]] [[format]]["%1", [[typeOf]] [[object]] xxx] Now place an object in the editor, save the map, and open up the [[Mission.sqm]]. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. (this method is no longer available since ArmA)
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
|x1= <sqf>if (typeOf vehicle player == "B_Heli_Light_01_armed_F") then { hint "Player is in a AH-9 Pawnee"; };</sqf>


|seealso= [[countType]] [[isKindOf]] [[configOf]]
}}


[[Category:Scripting Commands|TYPEOF]]
{{Note
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
|user= Hardrock
[[Category:Scripting Commands OFP 1.96|TYPEOF]]
|timestamp= 20060804120300
[[Category:Scripting Commands OFP 1.46|TYPEOF]]
|text= Try using this on an object pre-placed in the mission editor such as a house:
[[Category:Scripting Commands ArmA|TYPEOF]]
<sqf>hint typeOf _object; // Shows the class name (XXX)</sqf>
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
Now place an object in the editor, save the map, and open up the [[Mission.sqm]]. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above.
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
Save it, and load the map. This method is no longer available since {{arma1}}.
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
|game= ofp
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
|version= 1.90
}}

Latest revision as of 15:26, 4 August 2023

Hover & click on the images for description

Description

Description:
Returns the class name of a given object.
Groups:
Object Manipulation

Syntax

Syntax:
typeOf obj
Parameters:
obj: Object
Return Value:
String - config class name, or empty string if obj does not have a class

Examples

Example 1:
if (typeOf vehicle player == "B_Heli_Light_01_armed_F") then { hint "Player is in a AH-9 Pawnee"; };

Additional Information

See also:
countType isKindOf configOf

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hardrock - c
Posted on Aug 04, 2006 - 12:03 (UTC)

Try using this on an object pre-placed in the mission editor such as a house:

hint typeOf _object; // Shows the class name (XXX)
Now place an object in the editor, save the map, and open up the Mission.sqm. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. This method is no longer available since Armed Assault.