unassignVehicle: Difference between revisions
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Lou Montana (talk | contribs) m (Add link to AI Group Vehicle Management) |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= local | |arg= local | ||
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|gr2= Unit Control | |gr2= Unit Control | ||
| Unassigns individual unit from a vehicle, i.e removes [[assignedVehicleRole]] of the unit. | |descr= Unassigns individual unit from a vehicle, i.e removes [[assignedVehicleRole]] of the unit. | ||
If the unit is currently in that vehicle, the group leader will issue an order to disembark. | If the unit is currently in that vehicle, the group leader will issue an order to disembark. | ||
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | |||
| [[unassignVehicle]] unitName | |s1= [[unassignVehicle]] unitName | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[unassignVehicle]] [[player]];</code> | |x1= <code>[[unassignVehicle]] [[player]];</code> | ||
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|seealso= [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[assignAsTurret]], [[assignedVehicle]], [[leaveVehicle]] | |seealso= [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[assignAsTurret]], [[assignedVehicle]], [[leaveVehicle]] | ||
}} | }} | ||
Revision as of 00:30, 6 August 2021
Description
- Description:
- Unassigns individual unit from a vehicle, i.e removes assignedVehicleRole of the unit. If the unit is currently in that vehicle, the group leader will issue an order to disembark.
- Groups:
- Object ManipulationUnit Control
Syntax
- Syntax:
- unassignVehicle unitName
- Parameters:
- unitName: Object
- Return Value:
- Nothing
Examples
- Example 1:
unassignVehicle player;
- Example 2:
{ unassignVehicle _x } forEach crew _vehiclenNme;
Will make all the occupants of a vehicle disembark- Example 3:
{ unassignVehicle _x } forEach crew _vehicleName; crew _vehiclename allowGetIn false;
Will make all the occupants of a vehicle disembark and stop them from getting back in
Additional Information
- See also:
- assignAsCargoassignAsCommanderassignAsDriverassignAsGunnerassignAsTurretassignedVehicleleaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Unit Control
- Scripting Commands: Global Effect