unassignVehicle: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe | ||
Line 32: | Line 32: | ||
|descr= Unassigns individual unit from a vehicle, i.e removes [[assignedVehicleRole]] of the unit. | |descr= Unassigns individual unit from a vehicle, i.e removes [[assignedVehicleRole]] of the unit. | ||
If the unit is currently in that vehicle, the group leader will issue an order to disembark. | If the unit is currently in that vehicle, the group leader will issue an order to disembark. | ||
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | |||
|s1= | |s1= [[unassignVehicle]] unitName | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
Line 56: | Line 46: | ||
|x3= <code>{ [[unassignVehicle]] [[Magic Variables|_x]] } [[forEach]] [[crew]] _vehicleName; [[crew]] _vehiclename [[allowGetIn]] [[false]];</code> Will make all the occupants of a vehicle disembark and stop them from getting back in | |x3= <code>{ [[unassignVehicle]] [[Magic Variables|_x]] } [[forEach]] [[crew]] _vehicleName; [[crew]] _vehiclename [[allowGetIn]] [[false]];</code> Will make all the occupants of a vehicle disembark and stop them from getting back in | ||
|seealso= [[assignAsCargo]] | |seealso= [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[assignAsTurret]] [[assignedVehicle]] [[leaveVehicle]] | ||
}} | }} | ||
Revision as of 22:24, 20 January 2022
Description
- Description:
- Unassigns individual unit from a vehicle, i.e removes assignedVehicleRole of the unit. If the unit is currently in that vehicle, the group leader will issue an order to disembark.
- Groups:
- Object ManipulationUnit Control
Syntax
- Syntax:
- unassignVehicle unitName
- Parameters:
- unitName: Object
- Return Value:
- Nothing
Examples
- Example 1:
unassignVehicle player;
- Example 2:
{ unassignVehicle _x } forEach crew _vehiclenNme;
Will make all the occupants of a vehicle disembark- Example 3:
{ unassignVehicle _x } forEach crew _vehicleName; crew _vehiclename allowGetIn false;
Will make all the occupants of a vehicle disembark and stop them from getting back in
Additional Information
- See also:
- assignAsCargo assignAsCommander assignAsDriver assignAsGunner assignAsTurret assignedVehicle leaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Unit Control
- Scripting Commands: Global Effect