unassignVehicle: Difference between revisions

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[[Category:Scripting Commands|U]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|U]]
[[Category:Scripting Commands OFP 1.46|U]]
[[Category:Scripting Commands ArmA|U]]


back to [[Scripting_Reference#U|COMREF]]
|game1= ofp
|version1= 1.00


<h2 style="color:#000066">'''unassignVehicle ''unit'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''unit:''' [[Object]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Nothing]]
|game7= arma3
|version7= 0.50


'''Description:'''
|arg= local


Unit is unassigned from the vehicle.
|eff= global


If he is currently in, group leader will issue order to disembark.
|gr1= Object Manipulation


|gr2= Unit Control


'''Example:'''
|descr= Unassigns individual unit from a vehicle, i.e removes [[assignedVehicleRole]] of the unit.
If the unit is currently in that vehicle, the group leader will issue an order to disembark.
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}


'''unassignVehicle''' [[player]]
|s1= [[unassignVehicle]] unitName
 
|p1= unitName: [[Object]]
 
|r1= [[Nothing]]
 
|x1= <code>[[unassignVehicle]] [[player]];</code>
|x2= <code>{ [[unassignVehicle]] [[Magic Variables|_x]] } [[forEach]] [[crew]] _vehiclenNme;</code> Will make all the occupants of a vehicle disembark
 
|x3= <code>{ [[unassignVehicle]] [[Magic Variables|_x]] } [[forEach]] [[crew]] _vehicleName; [[crew]] _vehiclename [[allowGetIn]] [[false]];</code> Will make all the occupants of a vehicle disembark and stop them from getting back in
 
|seealso= [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[assignAsTurret]] [[assignedVehicle]] [[leaveVehicle]]
}}

Revision as of 22:24, 20 January 2022

Hover & click on the images for description

Description

Description:
Unassigns individual unit from a vehicle, i.e removes assignedVehicleRole of the unit. If the unit is currently in that vehicle, the group leader will issue an order to disembark.
See AI Group Vehicle Management for more information.
Groups:
Object ManipulationUnit Control

Syntax

Syntax:
unassignVehicle unitName
Parameters:
unitName: Object
Return Value:
Nothing

Examples

Example 1:
unassignVehicle player;
Example 2:
{ unassignVehicle _x } forEach crew _vehiclenNme; Will make all the occupants of a vehicle disembark
Example 3:
{ unassignVehicle _x } forEach crew _vehicleName; crew _vehiclename allowGetIn false; Will make all the occupants of a vehicle disembark and stop them from getting back in

Additional Information

See also:
assignAsCargo assignAsCommander assignAsDriver assignAsGunner assignAsTurret assignedVehicle leaveVehicle

Notes

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Only post proven facts here! Add Note