Difference between revisions of "unassignVehicle"
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− | {{ | + | {{RV|type=command |
− | |||
− | | ofp |= | + | |game1= ofp |
+ | |version1= 1.00 | ||
− | |1.00 | + | |game2= ofpe |
+ | |version2= 1.00 | ||
− | | | + | |game3= arma1 |
− | + | |version3= 1.00 | |
− | | | + | |game4= arma2 |
− | + | |version4= 1.00 | |
− | | | + | |game5= arma2oa |
+ | |version5= 1.50 | ||
− | | | + | |game6= tkoh |
+ | |version6= 1.00 | ||
− | | | + | |game7= arma3 |
− | + | |version7= 0.50 | |
− | | | + | |arg= local |
− | |||
− | |||
− | |||
− | | | + | |eff= global |
− | + | |gr1= Object Manipulation | |
− | + | |gr2= Unit Control | |
− | |||
− | |||
− | + | |descr= Unassigns individual unit from a vehicle, i.e removes [[assignedVehicleRole]] of the unit. | |
− | + | If the unit is currently in that vehicle, the group leader will issue an order to disembark. | |
+ | {{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | ||
− | + | |s1= [[unassignVehicle]] unitName | |
− | + | |p1= unitName: [[Object]] | |
− | + | |r1= [[Nothing]] | |
− | + | |x1= <code>[[unassignVehicle]] [[player]];</code> | |
+ | |||
+ | |x2= <code>{ [[unassignVehicle]] [[Magic Variables|_x]] } [[forEach]] [[crew]] _vehiclenNme;</code> Will make all the occupants of a vehicle disembark | ||
− | + | |x3= <code>{ [[unassignVehicle]] [[Magic Variables|_x]] } [[forEach]] [[crew]] _vehicleName; [[crew]] _vehiclename [[allowGetIn]] [[false]];</code> Will make all the occupants of a vehicle disembark and stop them from getting back in | |
− | </ | ||
− | + | |seealso= [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[assignAsTurret]] [[assignedVehicle]] [[leaveVehicle]] | |
− | + | }} | |
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− | |||
− | |||
− | [[ | ||
− | [[ | ||
− | [[ | ||
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Revision as of 22:24, 20 January 2022
Description
- Description:
- Unassigns individual unit from a vehicle, i.e removes assignedVehicleRole of the unit. If the unit is currently in that vehicle, the group leader will issue an order to disembark.
- Groups:
- Object ManipulationUnit Control
Syntax
- Syntax:
- unassignVehicle unitName
- Parameters:
- unitName: Object
- Return Value:
- Nothing
Examples
- Example 1:
unassignVehicle player;
- Example 2:
{ unassignVehicle _x } forEach crew _vehiclenNme;
Will make all the occupants of a vehicle disembark- Example 3:
{ unassignVehicle _x } forEach crew _vehicleName; crew _vehiclename allowGetIn false;
Will make all the occupants of a vehicle disembark and stop them from getting back in
Additional Information
- See also:
- assignAsCargo assignAsCommander assignAsDriver assignAsGunner assignAsTurret assignedVehicle leaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Unit Control
- Scripting Commands: Global Effect