unitTurret: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Text replacement - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}}")
Line 46: Line 46:
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group: Object Manipulation|{{uc:{{PAGENAME}}}}]]

Revision as of 16:37, 15 September 2020

-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.99|1.99]]
Hover & click on the images for description

Description

Description:
Returns the turret path the given vehicle's gunner is in. [-1] is returned if gunner is driver. When unit is not in any of vehicle's turret, empty array [] is returned. To get unit in turret see turretUnit
Groups:
Uncategorised

Syntax

Syntax:
vehicle unitTurret gunner
Parameters:
vehicle: Object
gunner: Object
Return Value:
Array - turret path

Examples

Example 1:
_vehicle unitTurret _gunner;
Example 2:
vehicle player unitTurret player;

Additional Information

See also:
turretUnitdrivergunnercommandereffectiveCommandercurrentPilotmoveInTurretassignAsTurretassignedVehicleRolelockedTurretisTurnedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.99]][[ Category: arma3dev: New Scripting Commands | UNITTURRET]][[ Category: arma3dev: Scripting Commands | UNITTURRET]]

Notes

Bottom Section