vectorAdd: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(syntax change)
(Algorithm & note)
Line 30: Line 30:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
 
<dd class="notedate">Posted on 28 Jun, 2014
<dt class="note">'''[[User:ffur2007slx2_5| ffur2007slx2_5]]'''<dd class="note">
(ArmA3 1.22)Algorithm:
<code>
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
Result = [x1 + x2,y1 + y2,z1 + z2;]
</code>
It is recommended to use [[vectorAdd]] instead of [[BIS_fnc_vectorAdd]].
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 09:11, 28 June 2014

Hover & click on the images for description

Description

Description:
Adds two 3D vectors.
Groups:
Uncategorised

Syntax

Syntax:
vector1 vectorAdd vector2
Parameters:
vector1: Array
vector2: Array
Return Value:
Array

Examples

Example 1:
hint str (velocity unit1 vectorAdd velocity unit2);

Additional Information

See also:
vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22)Algorithm: Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [x1 + x2,y1 + y2,z1 + z2;] It is recommended to use vectorAdd instead of BIS_fnc_vectorAdd.

Bottom Section