vehicle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
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{{Command|= | {{Command|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| ofp |= Game | | ofp |Game name= | ||
|1.00|Game version= | |||
|arg= global |Multiplayer Arguments= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Vehicle in which given unit is mounted. If none, unit is returned. |= | | Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use [[objectParent]] |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | '''vehicle''' unitName |SYNTAX= | ||
|p1= unitName: [[Object]] |= | |p1= unitName: [[Object]] |PARAMETER1= | ||
| [[Object]] |= | | [[Object]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>? vehicle [[player]] <nowiki>!=</nowiki> [[player]] : [[hint]] "Player is in a vehicle"</code> |= | |x1= SQS <code>? '''vehicle''' [[player]] <nowiki>!=</nowiki> [[player]] : [[hint]] "Player is in a vehicle"</code> |EXAMPLE1= | ||
|x2= SQF<code>if ([[vehicle]] [[player]] != [[player]]) [[then]] {[[hint]] "Player is in a vehicle"};</code> |EXAMPLE2= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[objectParent]] |SEEALSO= | ||
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
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[[Category:Scripting Commands|VEHICLE]] | [[Category:Scripting Commands|VEHICLE]] | ||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.96|VEHICLE]] | [[Category:Scripting Commands OFP 1.96|VEHICLE]] | ||
[[Category:Scripting Commands OFP 1.46|VEHICLE]] | [[Category:Scripting Commands OFP 1.46|VEHICLE]] | ||
[[Category:Scripting Commands | [[Category:Scripting Commands Armed Assault|VEHICLE]] | ||
[[Category:Scripting Commands | [[Category:Scripting Commands Arma 2|VEHICLE]] | ||
[[Category:Scripting Commands Arma 3|VEHICLE]] |
Revision as of 19:59, 3 June 2020
Description
- Description:
- Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use objectParent
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- SQS
? vehicle player != player : hint "Player is in a vehicle"
- Example 2:
- SQF
if (vehicle player != player) then {hint "Player is in a vehicle"};
Additional Information
- See also:
- objectParent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3