Difference between revisions of "vehicle"

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(sqf example; note about current arma 3 output)
m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
 
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{{Command|= Comments
+
{{Command|Comments=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| ofp |= Game name
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| ofp |Game name=
 +
 
 +
|1.00|Game version=
 +
 
 +
|arg= global |Multiplayer Arguments=
  
|1.00|= Game version
 
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Vehicle in which given unit is mounted. If none, unit is returned. |= Description
+
| Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use [[objectParent]] |DESCRIPTION=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [[Object]] <nowiki>=</nowiki> '''vehicle''' unitName |= Syntax
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| '''vehicle''' unitName |SYNTAX=
  
|p1= unitName: [[Object]] |= Parameter 1
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|p1= unitName: [[Object]] |PARAMETER1=
  
| [[Object]] |= Return value
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| [[Object]] |RETURNVALUE=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
   
 
   
|x1= SQS <code>? '''vehicle''' [[player]] <nowiki>!=</nowiki> [[player]] : [[hint]] "Player is in a vehicle"</code> |= Example 1
+
|x1= SQS <code>? '''vehicle''' [[player]] <nowiki>!=</nowiki> [[player]] : [[hint]] "Player is in a vehicle"</code> |EXAMPLE1=
|x2= SQF (see Notes)<code>if ( '''vehicle''' [[player]] <nowiki>!=</nowiki> player ) then { [[hint]] "Player is in a vehicle"; };</code> |= Example 2
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|x2= SQF<code>if ([[vehicle]] [[player]] != [[player]]) [[then]] {[[hint]] "Player is in a vehicle"};</code> |EXAMPLE2=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| |= See also
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| [[objectParent]] |SEEALSO=
  
 
}}
 
}}
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<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on February 16, 2014
 
<dt class="note">'''[[User:Strangepete|Strangepete]]'''
 
<dd class="note">As of Arma 3, ( vehicle unit == unit ) is TRUE for units in the vehicle's Driver seat, IF vehicle not named manually in Editor.
 
Example 2 will return TRUE if vehicle pre-named in Editor; Example 2 will return FALSE if vehicle not pre-named, and player in Driver seat
 
 
<!-- Note Section END -->
 
<!-- Note Section END -->
 
</dl>
 
</dl>
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[[Category:Scripting Commands|VEHICLE]]
 
[[Category:Scripting Commands|VEHICLE]]
 +
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands OFP 1.96|VEHICLE]]
 
[[Category:Scripting Commands OFP 1.96|VEHICLE]]
 
[[Category:Scripting Commands OFP 1.46|VEHICLE]]
 
[[Category:Scripting Commands OFP 1.46|VEHICLE]]
[[Category:Scripting Commands ArmA|VEHICLE]]
+
[[Category:Scripting Commands Armed Assault|VEHICLE]]
[[Category:Scripting Commands ArmA2|VEHICLE]]
+
[[Category:Scripting Commands Arma 2|VEHICLE]]
 
[[Category:Scripting Commands Arma 3|VEHICLE]]
 
[[Category:Scripting Commands Arma 3|VEHICLE]]

Latest revision as of 20:59, 3 June 2020

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use objectParent

Syntax

Syntax:
vehicle unitName
Parameters:
unitName: Object
Return Value:
Object

Examples

Example 1:
SQS ? vehicle player != player : hint "Player is in a vehicle"
Example 2:
SQFif (vehicle player != player) then {hint "Player is in a vehicle"};

Additional Information

See also:
objectParent

Notes

i
Only post proven facts here. Report bugs on the feedback tracker and discuss on the Arma Discord or on the Forums.

Notes

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