vehicle: Difference between revisions
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{{Command|Comments= | |||
____________________________________________________________________________________________ | |||
| ofp |Game name= | |||
|1.00|Game version= | |||
|arg= global |Multiplayer Arguments= | |||
|gr1= Object Manipulation |GROUP1= | |||
____________________________________________________________________________________________ | |||
[[ | | Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use [[objectParent]] |DESCRIPTION= | ||
____________________________________________________________________________________________ | |||
''' | | '''vehicle''' unitName |SYNTAX= | ||
|p1= unitName: [[Object]] |PARAMETER1= | |||
| [[Object]] |RETURNVALUE= | |||
____________________________________________________________________________________________ | |||
|x1= SQS <code>? '''vehicle''' [[player]] <nowiki>!=</nowiki> [[player]] : [[hint]] "Player is in a vehicle"</code> |EXAMPLE1= | |||
|x2= SQF<code>if ([[vehicle]] [[player]] != [[player]]) [[then]] {[[hint]] "Player is in a vehicle"};</code> |EXAMPLE2= | |||
____________________________________________________________________________________________ | |||
| [[objectParent]] |SEEALSO= | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|VEHICLE]] | |||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.96|VEHICLE]] | |||
[[Category:Scripting Commands OFP 1.46|VEHICLE]] | |||
[[Category:Scripting Commands Armed Assault|VEHICLE]] | |||
[[Category:Scripting Commands Arma 2|VEHICLE]] | |||
[[Category:Scripting Commands Arma 3|VEHICLE]] |
Revision as of 13:13, 24 September 2020
Description
- Description:
- Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use objectParent
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
- SQS
? vehicle player != player : hint "Player is in a vehicle"
- Example 2:
- SQF
if (vehicle player != player) then {hint "Player is in a vehicle"};
Additional Information
- See also:
- objectParent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3