vehicle: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| ofp |= Game name
| ofp |Game name=


|1.00|= Game version
|1.00|Game version=
 
|arg= global |Multiplayer Arguments=
 
|gr1= Object Manipulation |GROUP1=
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| Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use [[objectParent]] |= Description
| Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use [[objectParent]] |DESCRIPTION=
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| '''vehicle''' unitName |= Syntax
| '''vehicle''' unitName |SYNTAX=


|p1= unitName: [[Object]] |= Parameter 1
|p1= unitName: [[Object]] |PARAMETER1=


| [[Object]] |= Return value
| [[Object]] |RETURNVALUE=
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|x1= SQS <code>? '''vehicle''' [[player]] <nowiki>!=</nowiki> [[player]] : [[hint]] "Player is in a vehicle"</code> |= Example 1
|x1= SQS <code>? '''vehicle''' [[player]] <nowiki>!=</nowiki> [[player]] : [[hint]] "Player is in a vehicle"</code> |EXAMPLE1=
|x2= SQF (see Notes)<code>if ([[vehicle]] [[player]] != [[player]]) [[then]] {[[hint]] "Player is in a vehicle"};</code> |= Example 2
|x2= SQF<code>if ([[vehicle]] [[player]] != [[player]]) [[then]] {[[hint]] "Player is in a vehicle"};</code> |EXAMPLE2=
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| [[objectParent]] |= See also
| [[objectParent]] |SEEALSO=


}}
}}
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[[Category:Scripting Commands OFP 1.96|VEHICLE]]
[[Category:Scripting Commands OFP 1.96|VEHICLE]]
[[Category:Scripting Commands OFP 1.46|VEHICLE]]
[[Category:Scripting Commands OFP 1.46|VEHICLE]]
[[Category:Scripting Commands ArmA|VEHICLE]]
[[Category:Scripting Commands Armed Assault|VEHICLE]]
[[Category:Scripting Commands ArmA2|VEHICLE]]
[[Category:Scripting Commands Arma 2|VEHICLE]]
[[Category:Scripting Commands Arma 3|VEHICLE]]
[[Category:Scripting Commands Arma 3|VEHICLE]]

Revision as of 14:13, 24 September 2020

Hover & click on the images for description

Description

Description:
Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use objectParent
Groups:
Object Manipulation

Syntax

Syntax:
vehicle unitName
Parameters:
unitName: Object
Return Value:
Object

Examples

Example 1:
SQS ? vehicle player != player : hint "Player is in a vehicle"
Example 2:
SQFif (vehicle player != player) then {hint "Player is in a vehicle"};

Additional Information

See also:
objectParent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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