Difference between revisions of "vehicle"

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{{Command|= Comments
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{{Command|Comments=
 
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| ofp |= Game name
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| ofp |Game name=
  
|1.00|= Game version
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|1.00|Game version=
  
|arg= global |= Arguments in MP
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|arg= global |Multiplayer Arguments=
  
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|gr1= Object Manipulation |GROUP1=
 
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[[Category:Scripting Commands OFP 1.96|VEHICLE]]
 
[[Category:Scripting Commands OFP 1.96|VEHICLE]]
 
[[Category:Scripting Commands OFP 1.46|VEHICLE]]
 
[[Category:Scripting Commands OFP 1.46|VEHICLE]]
[[Category:Scripting Commands ArmA|VEHICLE]]
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[[Category:Scripting Commands Armed Assault|VEHICLE]]
[[Category:Scripting Commands ArmA2|VEHICLE]]
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[[Category:Scripting Commands Arma 2|VEHICLE]]
 
[[Category:Scripting Commands Arma 3|VEHICLE]]
 
[[Category:Scripting Commands Arma 3|VEHICLE]]

Latest revision as of 14:13, 24 September 2020

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use objectParent

Syntax

Syntax:
vehicle unitName
Parameters:
unitName: Object
Return Value:
Object

Examples

Example 1:
SQS ? vehicle player != player : hint "Player is in a vehicle"
Example 2:
SQFif (vehicle player != player) then {hint "Player is in a vehicle"};

Additional Information

See also:
objectParent

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

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