vehicleMoveInfo: Difference between revisions

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m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.98|Game version=
|1.98


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


|gr2= Unit Control |GROUP2=
|gr2= Unit Control


| Returns current vehicle move/turn info (a getter for [[sendSimpleCommand]]) in format [moveInfo, turnInfo]. Possible values:
| Returns current vehicle move/turn info (a getter for [[sendSimpleCommand]]) in format [moveInfo, turnInfo]. Possible values:
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* <tt>"NONE"</tt> - vehicle is not turning (when script command is used)
* <tt>"NONE"</tt> - vehicle is not turning (when script command is used)
* <tt>"ABS"</tt> - vehicle is not turning (when keyboard pilot is used)
* <tt>"ABS"</tt> - vehicle is not turning (when keyboard pilot is used)
{{!}}} |DESCRIPTION=
{{!}}}


| [[vehicleMoveInfo]] vehicle |SYNTAX=
| [[vehicleMoveInfo]] vehicle


|p1=  vehicle: [[Object]] |PARAMETER1=
|p1=  vehicle: [[Object]]


| [[Array]] in format [moveInfo, turnInfo], where:
| [[Array]] in format [moveInfo, turnInfo], where:
* moveInfo: [[String]] - state of vehicle forward/backward movement (see description)
* moveInfo: [[String]] - state of vehicle forward/backward movement (see description)
* turnInfo: [[String]] - state of vehicle left/right turning (see description) |RETURNVALUE=
* turnInfo: [[String]] - state of vehicle left/right turning (see description)
   
   
|x1= <code>[[onEachFrame]] { [[hintSilent]] [[str]] [[vehicleMoveInfo]] [[vehicle]] [[player]] };</code> |EXAMPLE1=
|x1= <code>[[onEachFrame]] { [[hintSilent]] [[str]] [[vehicleMoveInfo]] [[vehicle]] [[player]] };</code>


| [[sendSimpleCommand]], [[useAISteeringComponent]], [[effectiveCommander]], [[setEffectiveCommander]], [[enableAI]], [[disableAI]], [[enableAIFeature]] |SEEALSO=
| [[sendSimpleCommand]], [[useAISteeringComponent]], [[effectiveCommander]], [[setEffectiveCommander]], [[enableAI]], [[disableAI]], [[enableAIFeature]]


}}
}}

Revision as of 12:40, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns current vehicle move/turn info (a getter for sendSimpleCommand) in format [moveInfo, turnInfo]. Possible values:
moveInfo turnInfo
  • "FORMATION" - vehicle is stationary
  • "FORWARD" - vehicle is moving forward
  • "FAST" - vehicle is slow moving forward
  • "SLOW" - vehicle is fast moving forward
  • "STOP" - vehicle is stationary
  • "BACK" - vehicle is reversing
  • "DirectByComander"sic - keyboard pilot is used, i.e. player is in the vehicle and is the effectiveCommander pressing any driving key (WASD or arrows).
  • "LEFT" - vehicle is turning left (use "STOPTURNING" to cancel)
  • "RIGHT" - vehicle is turning right (use "STOPTURNING" to cancel)
  • "NONE" - vehicle is not turning (when script command is used)
  • "ABS" - vehicle is not turning (when keyboard pilot is used)
Groups:
Object ManipulationUnit Control

Syntax

Syntax:
vehicleMoveInfo vehicle
Parameters:
vehicle: Object
Return Value:
Array in format [moveInfo, turnInfo], where:
  • moveInfo: String - state of vehicle forward/backward movement (see description)
  • turnInfo: String - state of vehicle left/right turning (see description)

Examples

Example 1:
onEachFrame { hintSilent str vehicleMoveInfo vehicle player };

Additional Information

See also:
sendSimpleCommanduseAISteeringComponenteffectiveCommandersetEffectiveCommanderenableAIdisableAIenableAIFeature

Notes

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