vehicleRadio: Difference between revisions

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m (template:command argument fix)
m (Text replacement - "|= Game name" to "|Game name=")
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{{Command|= Comments
{{Command|Comments=
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| ofp |= Game name
| ofp |Game name=


|1.00|= Game version
|1.00|Game version=


|arg= global |= Arguments in MP
|arg= global |Multiplayer Arguments=


|eff= local |= Effects in MP
|eff= local |Multiplayer Effects=
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| Sends the audio message to the vehicle radio channel. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).
| Sends the audio message to the vehicle radio channel. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).
<br><br>Note:  When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. |= Description
<br><br>Note:  When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. |DESCRIPTION=
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| unit '''vehicleRadio''' radioName |= Syntax
| unit '''vehicleRadio''' radioName |SYNTAX=


|p1= unit: [[Object]] - unit to transmit |PARAMETER1=  
|p1= unit: [[Object]] - unit to transmit |PARAMETER1=  
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|x1= <code>_soldierOne [[vehicleRadio]] "messageOne";</code> |= Example 1
|x1= <code>_soldierOne [[vehicleRadio]] "messageOne";</code> |EXAMPLE1=
|x2= <code>[[player]] [[vehicleRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code> |= Example 2
|x2= <code>[[player]] [[vehicleRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code> |EXAMPLE2=
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| [[sideRadio]], [[groupRadio]], [[customRadio]], [[vehicleChat]], [[globalRadio]], [[directSay]], [[commandRadio]] |= See also
| [[sideRadio]], [[groupRadio]], [[customRadio]], [[vehicleChat]], [[globalRadio]], [[directSay]], [[commandRadio]] |SEEALSO=


}}
}}

Revision as of 14:44, 2 September 2019

Hover & click on the images for description

Description

Description:
Sends the audio message to the vehicle radio channel. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).

Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.
Groups:
Uncategorised

Syntax

Syntax:
unit vehicleRadio radioName
Parameters:
unit: Object - unit to transmit
radioName: String - class name from CfgRadio
Return Value:
Nothing

Examples

Example 1:
_soldierOne vehicleRadio "messageOne";
Example 2:
player vehicleRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));

Additional Information

See also:
sideRadiogroupRadiocustomRadiovehicleChatglobalRadiodirectSaycommandRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes


Bottom Section

Posted on December 3, 2016 - 21:35 (UTC)
Killzone Kid
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use: player vehicleRadio "#MySound.ogg";