Difference between revisions of "velocity"

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(see also)
(sqs to sqf)
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|x1= <code>vector = [[velocity]] jeep;</code> |= Example 1
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|x1= <code>_vector = [[velocity]] jeep;</code> |= Example 1
|x2= <code>? ([[velocity]] _plane1 [[select]] 2) > 50 : [[hint]] "Aircraft is climbing up too fast!";</code> |= Example 2
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|x2= <code>[[if]] ([[velocity]] _plane1 [[select]] 2 > 50) [[then]] {[[hint]] "Aircraft is climbing up too fast!"};</code> |= Example 2
 
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Revision as of 12:36, 7 December 2016

Introduced with Operation Flashpoint: Resistance version 1.8
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.8

Description

Description:
Return velocity (speed vector) of Unit as an array with format [x, y, z]. Units are in metres per second.

Syntax

Syntax:
Array = velocity vehicleName
Parameters:
vehicleName: Object
Return Value:
Array

Examples

Example 1:
_vector = velocity jeep;
Example 2:
if (velocity _plane1 select 2 > 50) then {hint "Aircraft is climbing up too fast!"};

Additional Information

Multiplayer:
-
See also:
setVelocityvelocityModelSpacesetVelocityModelSpacesetVelocityTransformationspeed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

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