waitUntil: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (reset arma ver / added example from history.)
No edit summary
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Suspend execution of [[function]] based [[Script|script]] until condition is satisfied. |= Description
| Suspend execution of [[function]] or [[SQF]] based [[Script|script]] until condition is satisfied. |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 28: Line 28:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
 
<dd class="notedate">Posted on December 20, 2006 - 19:55</dd>
<dt class="note">'''[[User:CrashDome|CrashDome]]'''</dt><dd class="note">waitUntil suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the [[call]] command. The game engine will continue, however. See [[Function]] for more detail.</dd>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 21:55, 20 December 2006

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Suspend execution of function or SQF based script until condition is satisfied.
Groups:
Uncategorised

Syntax

Syntax:
waitUntil condition
Parameters:
condition: Code
Return Value:
Nothing

Examples

Example 1:
waitUntil {not alive player}
Example 2:
_i = 0; waitUntil {_i = _i + 1; _i >= 100}

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on December 20, 2006 - 19:55
CrashDome
waitUntil suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the call command. The game engine will continue, however. See Function for more detail.

Bottom Section