waitUntil: Difference between revisions

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m (rm. note reg. performance - see talk page)
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[[Category:Scripting Commands|WAITUNTIL]]
[[Category:Scripting Commands|WAITUNTIL]]
[[Category:Scripting Commands ArmA|WAITUNTIL]]
[[Category:Scripting Commands ArmA|WAITUNTIL]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Revision as of 13:53, 3 June 2009

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Suspend execution of function or SQF based script until condition is satisfied.
Groups:
Uncategorised

Syntax

Syntax:
waitUntil condition
Parameters:
condition: Code
Return Value:
Nothing

Examples

Example 1:
waitUntil {not alive player}
Example 2:
_i = 0; waitUntil {_i = _i + 1; _i >= 100}

Additional Information

See also:
Control Structures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on December 20, 2006 - 19:55
CrashDome
waitUntil suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the call command. The game engine will continue, however. See Function for more detail.

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