Difference between revisions of "weaponLowered"
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m (see also and example) |
m (template:command argument fix) |
||
Line 12: | Line 12: | ||
| [[weaponLowered]] unit |= Syntax | | [[weaponLowered]] unit |= Syntax | ||
− | |p1= unit: [[Object]] |= | + | |p1= unit: [[Object]] |PARAMETER1= |
− | | [[Boolean]] |= | + | | [[Boolean]] |RETURNVALUE= |
− | |x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>|= | + | |x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>|EXAMPLE1= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | [[stance]], [[unitPos]] [[animationState]] |= | + | | [[stance]], [[unitPos]] [[animationState]] |SEEALSO= |
− | | |= | + | | |MPBEHAVIOUR= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:38, 7 April 2019
Notes
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- Posted on November 11, 2016 - 01:13 (UTC)
- Pierre MGI
- This command seems to work for player only, not for AI.