weaponLowered: Difference between revisions
Jump to navigation
Jump to search
m (see also and example) |
Killzone Kid (talk | contribs) (another buggy piece of ...) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[ | | Returns [[true]] if given soldier's weapon is lowered. <br><br> | ||
{{Important | This command will '''always''' return [[false]] if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [[animationState]] command <tt>...slow...</tt> vs <tt>...sras...</tt>}} |DESCRIPTION= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[weaponLowered]] unit |= | | [[weaponLowered]] unit |SYNTAX= | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>|= | |x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[stance]], [[unitPos]] [[animationState]] |= | | [[stance]], [[unitPos]] [[animationState]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 22:52, 23 June 2019
Description
- Description:
- Returns true if given soldier's weapon is lowered.
- Groups:
- Uncategorised
Syntax
- Syntax:
- weaponLowered unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
isWeaponLowered = weaponLowered player;
Additional Information
- See also:
- stanceunitPos animationState
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on November 11, 2016 - 01:13 (UTC)
- Pierre MGI
- This command seems to work for player only, not for AI.