weaponLowered: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|0.50|= Game version
|0.50|= Game version


|gr1= Weapons |GROUP1=
|gr1= Weapons


| Returns [[true]] if given soldier's weapon is lowered. <br><br>
| Returns [[true]] if given soldier's weapon is lowered. <br><br>
{{Important | This command will '''always''' return [[false]] if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [[animationState]] command <tt>...slow...</tt> vs <tt>...sras...</tt>}} |DESCRIPTION=
{{Important | This command will '''always''' return [[false]] if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [[animationState]] command <tt>...slow...</tt> vs <tt>...sras...</tt>}}


| [[weaponLowered]] unit |SYNTAX=
| [[weaponLowered]] unit


|p1= unit: [[Object]] |PARAMETER1= 
|p1= unit: [[Object]]


| [[Boolean]] |RETURNVALUE=
| [[Boolean]]




|x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>|EXAMPLE1=
|x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>




| [[stance]], [[unitPos]] [[animationState]] |SEEALSO=
| [[stance]], [[unitPos]] [[animationState]]


| |MPBEHAVIOUR=
|
}}
}}



Revision as of 12:43, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns true if given soldier's weapon is lowered.

This command will always return false if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via animationState command ...slow... vs ...sras...
Groups:
Weapons

Syntax

Syntax:
weaponLowered unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
isWeaponLowered = weaponLowered player;

Additional Information

See also:
stanceunitPos animationState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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Posted on November 11, 2016 - 01:13 (UTC)
Pierre MGI
This command seems to work for player only, not for AI.