weaponLowered: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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| arma3
| arma3


|0.50|= Game version
|0.50


|gr1= Weapons
|gr1= Weapons


| Returns [[true]] if given soldier's weapon is lowered. <br><br>
| Returns [[true]] if given soldier's weapon is lowered. <br><br>
{{Important | This command will '''always''' return [[false]] if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [[animationState]] command <tt>...slow...</tt> vs <tt>...sras...</tt>}}
{{Feature | important | This command will '''always''' return [[false]] if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [[animationState]] command <tt>...slow...</tt> vs <tt>...sras...</tt>}}


| [[weaponLowered]] unit
| [[weaponLowered]] unit
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|x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>
|x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>


| [[stance]], [[unitPos]] [[animationState]]
|seealso= [[stance]], [[unitPos]] [[animationState]]
 
|
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">

Revision as of 01:16, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Weapons

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
Return Value:
Return value needed

Examples

Example 1:
isWeaponLowered = weaponLowered player;

Additional Information

See also:
stanceunitPos animationState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 11, 2016 - 01:13 (UTC)
Pierre MGI
This command seems to work for player only, not for AI.