weaponLowered: Difference between revisions

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{{Command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50|= Game version


|gr1= Weapons
|gr1= Weapons


| Returns [[true]] if given soldier's weapon is lowered. <br><br>
|descr= Returns [[true]] if given soldier's weapon is lowered. {{Feature | important | This command will '''always''' return [[false]] if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [[animationState]] command <tt>...slow...</tt> vs <tt>...sras...</tt>}}
{{Important | This command will '''always''' return [[false]] if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [[animationState]] command <tt>...slow...</tt> vs <tt>...sras...</tt>}}


| [[weaponLowered]] unit
|s1=  [[weaponLowered]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]


| [[Boolean]]
|r1= [[Boolean]]
 


|x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>
|x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>


 
|seealso= [[stance]], [[unitPos]] [[animationState]]
| [[stance]], [[unitPos]] [[animationState]]
 
|
}}
}}
<dl class="command_description">


{{GameCategory|arma3|New Scripting Commands}}
<dt></dt>
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on November 11, 2016 - 01:13 (UTC)</dd>
<dd class="notedate">Posted on November 11, 2016 - 01:13 (UTC)</dd>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
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This command seems to work for player only, not for AI.
This command seems to work for player only, not for AI.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 00:37, 14 June 2021

Hover & click on the images for description

Description

Description:
Returns true if given soldier's weapon is lowered.
This command will always return false if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via animationState command ...slow... vs ...sras...
Groups:
Weapons

Syntax

Syntax:
weaponLowered unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
isWeaponLowered = weaponLowered player;

Additional Information

See also:
stanceunitPos animationState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 11, 2016 - 01:13 (UTC)
Pierre MGI
This command seems to work for player only, not for AI.