Difference between revisions of "weaponLowered"

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m (see also and example)
m (template:command argument fix)
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| [[weaponLowered]] unit |= Syntax
 
| [[weaponLowered]] unit |= Syntax
  
|p1= unit: [[Object]]  |= PARAMETER1  
+
|p1= unit: [[Object]]  |PARAMETER1=   
  
| [[Boolean]] |= RETURNVALUE
+
| [[Boolean]] |RETURNVALUE=  
  
  
|x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>|= EXAMPLE1
+
|x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>|EXAMPLE1=  
  
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [[stance]], [[unitPos]] [[animationState]] |= SEEALSO
+
| [[stance]], [[unitPos]] [[animationState]] |SEEALSO=  
  
|  |= MPBEHAVIOUR
+
|  |MPBEHAVIOUR=  
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
}}
 
}}

Revision as of 11:38, 7 April 2019

Introduced with Arma 3 version 0.500.50
Hover & click on the images for descriptions

Description

Description:
True if given soldier's weapon is lowered.

Syntax

Syntax:
weaponLowered unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
isWeaponLowered = weaponLowered player;

Additional Information

See also:
stanceunitPos animationState

Notes

i
Only post proven facts here. Report bugs on the feedback tracker and discuss on the Arma Discord or on the Forums.

Notes

Bottom Section

Posted on November 11, 2016 - 01:13 (UTC)
Pierre MGI
This command seems to work for player only, not for AI.