weaponsItems

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Description

Description:
Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons.
Groups:
Uncategorised

Syntax

Syntax:
weaponsItems vehicle
Parameters:
vehicle: Object - unit or vehicle
Return Value:
Array

Examples

Example 1:
Weaponsitems.jpg
hint str weaponsItems player;

/* [ [ //=PRIMARY= "arifle_MX_ACO_pointer_F", //weapon "muzzle_snds_H", //suppressor "acc_pointer_IR", //laser "optic_Aco", //optics [ //loaded magazine "30Rnd_65x39_caseless_mag", //mag type 30 //mag ammo count ] ],[ //=SECONDARY= "launch_NLAW_F", "", "", "", [ "NLAW_F", 1 ] ],[ //=HANDGUN= "hgun_P07_F", "muzzle_snds_L", "", "", [ "16Rnd_9x21_Mag", 11 ] ] ]

*/
Example 2:
hint str weaponsItems vehicle player; /* [ [ "gatling_30mm", "", "", "", [ "250Rnd_30mm_HE_shells", 250 ] ],[ "missiles_SCALPEL", "", "", "", [ "8Rnd_LG_scalpel", 8 ] ],[ "rockets_Skyfire", "", "", "", [ "38Rnd_80mm_rockets", 38 ] ] ] */

Additional Information

See also:
primaryWeaponsecondaryWeaponhandgunWeaponaddPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItem

Notes

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Notes

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