while: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| ofpr |= Game name
| ofpr |Game name=


|1.85|= Game version
|1.85|Game version=
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| First part of while construct. |= Description
| Repeats [[Code]] while condition is [[true]]. A part of [[while]] [[do]] construct. |Description=
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| '''while ''condition''''' |= Syntax
| '''while''' condition |Syntax=


|p1= condition: [[Code]] |= Parameter 1
|p1= condition: [[Code]]


| [[While Type]] |= Return value
| [[While Type]] |Return value=
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|x1= <code>while {x<10} [[do]] {x<nowiki>=</nowiki>x+1} </code>|= Example 1
|x1= <code>[[while]] {a < b} [[do]] {a = a + 1};</code>
 
|x2= A practical example: Repair all members of a group to such a level that they are able to stand up: <code>{
|x2=A practical example: Repair all members of a group to such a level that they are able to stand up: <code><nowiki>{</nowiki><br>&nbsp;&nbsp;while <nowiki>{</nowiki>([[not]] [[canStand]] _x) [[and]] ([[alive]] _x)<nowiki>}</nowiki> [[do]] <nowiki>{</nowiki><br>&nbsp;&nbsp;&nbsp;&nbsp;_x [[setDammage]] ([[getDammage]] _x) - 0.01;<br>&nbsp;&nbsp;<nowiki>};</nowiki><br><nowiki>}</nowiki> [[forEach]] units [[group]] unitname; </code> |= Example 2____________________________________________________________
    [[while]] {![[canStand]] [[Magic Variables|_x]] && [[alive]] [[Magic Variables|_x]]} [[do]] {
 
        [[Magic Variables|_x]] [[setDamage]] ([[damage]] [[Magic Variables|_x]] - 0.01);
| [[Control Structures]] |= See also
    };
} [[forEach]] [[units]] [[group]] unitname;</code> |Example 2=
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| [[Control Structures]], [[waitUntil]], [[for]], [[do]] |See also=
}}
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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on May 14, 2008
<dt class="note">[[User:Kronzky|Kronzky]]
<dd class="note">The boolean code that's used to evaluate the while condition can be preceded by code that executes a regular command.<br>
<code>[[while]] {_a =_a + 1; _a < 10} [[do]] {...}</code>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>




<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]


[[Category:Command Group: Program Flow|{{uc:{{PAGENAME}}}}]]


[[Category:Scripting Commands|WHILE]]
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[[Category:Scripting Commands OFP 1.96|WHILE]]
<dl class="command_description">
[[Category:Scripting Commands ArmA|WHILE]]
<dd class="notedate">Posted on August 30, 2014 - 08:12 (UTC)</dd>
[[Category:ArmA: Control Structures|WHILE]]
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
[[Category:Command Group: Program Flow|WHILE]]
<dd class="note">
In [[Scheduler#Unscheduled_Environment|non-scheduled environment]], [[while]] [[do]] loop is limited to 10,000 iterations, after which it exits even if condition is still [[true]]. In [[Scheduler#Unscheduled_Environment|scheduled environment]] no such limit exists.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 23:19, 19 September 2019

Hover & click on the images for description

Description

Description:
Repeats Code while condition is true. A part of while do construct.
Groups:
Uncategorised

Syntax

Syntax:
while condition
Parameters:
condition: Code
Return Value:
While Type

Examples

Example 1:
while {a < b} do {a = a + 1};
Example 2:
A practical example: Repair all members of a group to such a level that they are able to stand up: { while {!canStand _x && alive _x} do { _x setDamage (damage _x - 0.01); }; } forEach units group unitname;

Additional Information

See also:
Control StructureswaitUntilfordo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on May 14, 2008
Kronzky
The boolean code that's used to evaluate the while condition can be preceded by code that executes a regular command.
while {_a =_a + 1; _a < 10} do {...}

Bottom Section

Posted on August 30, 2014 - 08:12 (UTC)
Killzone Kid
In non-scheduled environment, while do loop is limited to 10,000 iterations, after which it exits even if condition is still true. In scheduled environment no such limit exists.