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{{Command|= | {{Command|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| ofpr | | | ofpr |Game name= | ||
|1.85| | |1.85|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Repeats [[Code]] while condition is [[true]]. A part of [[while]] [[do]] construct. |Description= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''while''' condition |= | | '''while''' condition |Syntax= | ||
|p1= condition: [[Code]] | |p1= condition: [[Code]] | ||
| [[While Type]] | | | [[While Type]] |Return value= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[while]] { a < b } | |x1= <code>[[while]] {a < b} [[do]] {a = a + 1};</code> | ||
|x2= A practical example: Repair all members of a group to such a level that they are able to stand up: <code>{ | |x2= A practical example: Repair all members of a group to such a level that they are able to stand up: <code>{ | ||
[[while]] { | [[while]] {![[canStand]] [[Magic Variables|_x]] && [[alive]] [[Magic Variables|_x]]} [[do]] { | ||
[[Magic Variables|_x]] [[ | [[Magic Variables|_x]] [[setDamage]] ([[damage]] [[Magic Variables|_x]] - 0.01); | ||
}; | }; | ||
} [[forEach]] [[units]] [[group]] unitname;</code> | | } [[forEach]] [[units]] [[group]] unitname;</code> |Example 2= | ||
____________________________________________________________ | ____________________________________________________________ | ||
| [[Control Structures]], [[waitUntil]], [[for | | [[Control Structures]], [[waitUntil]], [[for]], [[do]] |See also= | ||
}} | }} | ||
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<dd class="notedate">Posted on May 14, 2008 | <dd class="notedate">Posted on May 14, 2008 | ||
<dt class="note"> | <dt class="note">[[User:Kronzky|Kronzky]] | ||
<dd class="note">The boolean code that's used to evaluate the while condition can be preceded by code that executes a regular command.<br> | <dd class="note">The boolean code that's used to evaluate the while condition can be preceded by code that executes a regular command.<br> | ||
<code>[[while]] {_a =_a + 1; _a < 10} [[do]] {...}</code> | <code>[[while]] {_a =_a + 1; _a < 10} [[do]] {...}</code> | ||
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[[Category:Scripting Commands| | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.96| | [[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA| | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | |||
[[ | [[Category:Command Group: Program Flow|{{uc:{{PAGENAME}}}}]] | ||
[[ | |||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on August 30, 2014 - 08:12 (UTC)</dd> | |||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | |||
<dd class="note"> | |||
In [[Scheduler#Unscheduled_Environment|non-scheduled environment]], [[while]] [[do]] loop is limited to 10,000 iterations, after which it exits even if condition is still [[true]]. In [[Scheduler#Unscheduled_Environment|scheduled environment]] no such limit exists. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 23:19, 19 September 2019
Description
- Description:
- Repeats Code while condition is true. A part of while do construct.
- Groups:
- Uncategorised
Syntax
- Syntax:
- while condition
- Parameters:
- condition: Code
- Return Value:
- While Type
Examples
- Example 1:
while {a < b} do {a = a + 1};
- Example 2:
- A practical example: Repair all members of a group to such a level that they are able to stand up:
{ while {!canStand _x && alive _x} do { _x setDamage (damage _x - 0.01); }; } forEach units group unitname;
Additional Information
- See also:
- Control StructureswaitUntilfordo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on May 14, 2008
- Kronzky
- The boolean code that's used to evaluate the while condition can be preceded by code that executes a regular command.
while {_a =_a + 1; _a < 10} do {...}
Bottom Section
- Posted on August 30, 2014 - 08:12 (UTC)
- Killzone Kid
- In non-scheduled environment, while do loop is limited to 10,000 iterations, after which it exits even if condition is still true. In scheduled environment no such limit exists.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.85
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters
- Scripting Commands Arma 3
- Command Group: Program Flow