while: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| ofpr |= Game name
|game1= ofp
|version1= 1.85


|1.85|= Game version
|game2= ofpe
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|version2= 1.00


| First part of while construct. |= Description
|game3= arma1
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|version3= 1.00


| '''while''' condition |= Syntax
|game4= arma2
|version4= 1.00


|p1= condition: [[String]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


| [[While Type]] |= Return value
|game6= tkoh
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|version6= 1.00
 
||x1= <code>while {x<10} [[do]] {x<nowiki>=</nowiki>x+1} </code>|= Example 1


||x2=A more practical example: To repair all the members of a group to such a level that they are all able to stand up: <code><nowiki>{</nowiki>while <nowiki>{</nowiki>[[not]] [[canStand]] _x<nowiki>}</nowiki> [[do]] <nowiki>{</nowiki>_x [[setDammage]] ([[getDammage]] _x) - 0.01<nowiki>}}</nowiki>[[forEach]] units
|game7= arma3
[[group]] unitname </code> |= Example 2
|version7= 0.50
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|  |= See also


|gr1= Program Flow
|descr= Repeats [[Code]] while condition is [[true]]. A part of [[while]] [[do]] construct.
|s1= [[while]] condition
|p1= condition: [[Code]]
|r1= [[While Type]]
|x1= <code>[[while]] {a < b} [[do]] {a = a + 1};</code>
|x2= A practical example: Repair all members of a group to such a level that they are able to stand up: <code>{
    [[while]] {![[canStand]] [[Magic Variables|_x]] && [[alive]] [[Magic Variables|_x]]} [[do]] {
        [[Magic Variables|_x]] [[setDamage]] ([[damage]] [[Magic Variables|_x]] - 0.01);
    };
} [[forEach]] [[units]] [[group]] unitname;</code>
|seealso= [[Control Structures]], [[waitUntil]], [[for]], [[do]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dt></dt>
<dd class="notedate">Posted on May 14, 2008</dd>
<dt class="note">[[User:Kronzky|Kronzky]]</dt>
<dd class="note">The boolean code that is used to evaluate the while condition can be preceded by code that executes a regular command.
<code>[[while]] {_a =_a + 1; _a < 10} [[do]] {...}</code>
<dt></dt>
<dd class="notedate">Posted on August 30, 2014 - 08:12 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
In [[Scheduler#Unscheduled_Environment|non-scheduled environment]], [[while]] [[do]] loop is limited to 10,000 iterations, after which it exits even if condition is still [[true]]. In [[Scheduler#Unscheduled_Environment|scheduled environment]] no such limit exists.
</dd>
 
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|WHILE]]
[[Category:Scripting Commands OFP 1.96|WHILE]]
[[Category:Scripting Commands ArmA|WHILE]]
[[Category:Armed Assault: Control Flows|WHILE]]

Revision as of 18:09, 20 June 2021

Hover & click on the images for description

Description

Description:
Repeats Code while condition is true. A part of while do construct.
Groups:
Program Flow

Syntax

Syntax:
while condition
Parameters:
condition: Code
Return Value:
While Type

Examples

Example 1:
while {a < b} do {a = a + 1};
Example 2:
A practical example: Repair all members of a group to such a level that they are able to stand up: { while {!canStand _x && alive _x} do { _x setDamage (damage _x - 0.01); }; } forEach units group unitname;

Additional Information

See also:
Control StructureswaitUntilfordo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 14, 2008
Kronzky
The boolean code that is used to evaluate the while condition can be preceded by code that executes a regular command. while {_a =_a + 1; _a < 10} do {...}
Posted on August 30, 2014 - 08:12 (UTC)
Killzone Kid
In non-scheduled environment, while do loop is limited to 10,000 iterations, after which it exits even if condition is still true. In scheduled environment no such limit exists.