while: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(add. classification)
m (Text replacement - "Posted on May ([0-9]{1,2}), (20[0-9]{2})" to "Posted on $2-05-$1")
(55 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofpr |= Game name
|game1= ofp
|version1= 1.85


|1.85|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Repeat '''[[Code]]''' while condition is [[true]]. |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| '''while''' condition |= Syntax
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50
 
|gr1= Program Flow
 
|descr= Repeats [[Code]] while condition is [[true]]. A part of [[while]] [[do]] construct.
 
|s1= [[while]] condition


|p1= condition: [[Code]]
|p1= condition: [[Code]]


| [[While Type]] |= Return value
|r1= [[While Type]]
____________________________________________________________________________________________
 
|x1= <code>[[while]] "a>b" '''[[do]]''' {a<nowiki>=</nowiki>a+1} </code>
|x2=A practical example: Repair all members of a group to such a level that they are able to stand up: <code><nowiki>{</nowiki><br>&nbsp;&nbsp;while <nowiki>{</nowiki>([[not]] [[canStand]] _x) [[and]] ([[alive]] _x)<nowiki>}</nowiki> [[do]] <nowiki>{</nowiki><br>&nbsp;&nbsp;&nbsp;&nbsp;_x [[setDammage]] ([[getDammage]] _x) - 0.01;<br>&nbsp;&nbsp;<nowiki>};</nowiki><br><nowiki>}</nowiki> [[forEach]] units [[group]] unitname; </code> |= Example 2____________________________________________________________


| [[Control Structures]] |= See also
|x1= <code>[[while]] {a < b} [[do]] {a = a + 1};</code>


|x2= A practical example: Repair all members of a group to such a level that they are able to stand up: <code>{
    [[while]] {![[canStand]] [[Magic Variables|_x]] && [[alive]] [[Magic Variables|_x]]} [[do]] {
        [[Magic Variables|_x]] [[setDamage]] ([[damage]] [[Magic Variables|_x]] - 0.01);
    };
} [[forEach]] [[units]] [[group]] unitname;</code>
|seealso= [[Control Structures]], [[waitUntil]], [[for]], [[do]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on May 14, 2008</dd>
<dt></dt>
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt>
<dd class="notedate">Posted on 2008-05-14</dd>
<dd class="note">The boolean code that's used to evaluate the while condition can be preceded by code that executes a regular command.<br>
<dt class="note">[[User:Kronzky|Kronzky]]</dt>
e.g. while {_a=_a+1; _a<10} do {...}</dd>
<dd class="note">The boolean code that is used to evaluate the while condition can be preceded by code that executes a regular command.
<code>[[while]] {_a =_a + 1; _a < 10} [[do]] {...}</code>
<dt></dt>
<dd class="notedate">Posted on August 30, 2014 - 08:12 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
In [[Scheduler#Unscheduled_Environment|non-scheduled environment]], [[while]] [[do]] loop is limited to 10,000 iterations, after which it exits even if condition is still [[true]]. In [[Scheduler#Unscheduled_Environment|scheduled environment]] no such limit exists.
</dd>


<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|WHILE]]
[[Category:Scripting Commands OFP 1.96|WHILE]]
[[Category:Scripting Commands ArmA|WHILE]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA: Control Structures|WHILE]]
[[Category:Command Group: Program Flow|WHILE]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]

Revision as of 22:10, 27 August 2021

Hover & click on the images for description

Description

Description:
Repeats Code while condition is true. A part of while do construct.
Groups:
Program Flow

Syntax

Syntax:
while condition
Parameters:
condition: Code
Return Value:
While Type

Examples

Example 1:
while {a < b} do {a = a + 1};
Example 2:
A practical example: Repair all members of a group to such a level that they are able to stand up: { while {!canStand _x && alive _x} do { _x setDamage (damage _x - 0.01); }; } forEach units group unitname;

Additional Information

See also:
Control StructureswaitUntilfordo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2008-05-14
Kronzky
The boolean code that is used to evaluate the while condition can be preceded by code that executes a regular command. while {_a =_a + 1; _a < 10} do {...}
Posted on August 30, 2014 - 08:12 (UTC)
Killzone Kid
In non-scheduled environment, while do loop is limited to 10,000 iterations, after which it exits even if condition is still true. In scheduled environment no such limit exists.