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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofpr |= Game name
|game1= ofp
|version1= 1.85


|1.85|= Game version
|game2= ofpe
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|version2= 1.00


| Repeat '''[[Code]]''' while condition is [[true]]. |= Description
|game3= arma1
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|version3= 1.00


| '''while''' condition |= Syntax
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50
 
|gr1= Program Flow
 
|descr= Repeats [[Code]] while condition is [[true]]. A part of [[while]] [[do]] construct.
 
|s1= [[while]] condition


|p1= condition: [[Code]]
|p1= condition: [[Code]]


| [[While Type]] |= Return value
|r1= [[While Type]]
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|x1= <code>[[while]] {a < b} [[do]] {a = a + 1};</code>
|x1= <code>[[while]] { a < b } '''[[do]]''' { a = a + 1 };</code>
 
|x2= A practical example: Repair all members of a group to such a level that they are able to stand up: <code>{
|x2= A practical example: Repair all members of a group to such a level that they are able to stand up: <code>{
     [[while]] { ([[not]] [[canStand]] [[Magic Variables|_x]]) [[and]] ([[alive]] [[Magic Variables|_x]]) } [[do]] {
     [[while]] {![[canStand]] [[Magic Variables|_x]] && [[alive]] [[Magic Variables|_x]]} [[do]] {
         [[Magic Variables|_x]] [[setDammage]] ([[getDammage]] [[Magic Variables|_x]]) - 0.01;
         [[Magic Variables|_x]] [[setDamage]] ([[damage]] [[Magic Variables|_x]] - 0.01);
     };
     };
} [[forEach]] [[units]] [[group]] unitname;</code> |= Example 2
} [[forEach]] [[units]] [[group]] unitname;</code>
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| [[Control Structures]], [[waitUntil]], [[for do]], [[for forspec]] |= See also


|seealso= [[Control Structures]], [[waitUntil]], [[for]], [[do]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on May 14, 2008
<dt></dt>
<dt class="note">'''[[User:Kronzky|Kronzky]]'''
<dd class="notedate">Posted on 2008-05-14</dd>
<dd class="note">The boolean code that's used to evaluate the while condition can be preceded by code that executes a regular command.<br>
<dt class="note">[[User:Kronzky|Kronzky]]</dt>
e.g. while {_a=_a+1; _a<10} do {...}
<dd class="note">The boolean code that is used to evaluate the while condition can be preceded by code that executes a regular command.
<code>[[while]] {_a =_a + 1; _a < 10} [[do]] {...}</code>
<dt></dt>
<dd class="notedate">Posted on August 30, 2014 - 08:12 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
In [[Scheduler#Unscheduled_Environment|non-scheduled environment]], [[while]] [[do]] loop is limited to 10,000 iterations, after which it exits even if condition is still [[true]]. In [[Scheduler#Unscheduled_Environment|scheduled environment]] no such limit exists.
</dd>


<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|WHILE]]
[[Category:Scripting Commands OFP 1.96|WHILE]]
[[Category:Scripting Commands ArmA|WHILE]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA: Control Structures|WHILE]]
[[Category:Command Group: Program Flow|WHILE]]

Revision as of 22:10, 27 August 2021

Hover & click on the images for description

Description

Description:
Repeats Code while condition is true. A part of while do construct.
Groups:
Program Flow

Syntax

Syntax:
while condition
Parameters:
condition: Code
Return Value:
While Type

Examples

Example 1:
while {a < b} do {a = a + 1};
Example 2:
A practical example: Repair all members of a group to such a level that they are able to stand up: { while {!canStand _x && alive _x} do { _x setDamage (damage _x - 0.01); }; } forEach units group unitname;

Additional Information

See also:
Control StructureswaitUntilfordo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2008-05-14
Kronzky
The boolean code that is used to evaluate the while condition can be preceded by code that executes a regular command. while {_a =_a + 1; _a < 10} do {...}
Posted on August 30, 2014 - 08:12 (UTC)
Killzone Kid
In non-scheduled environment, while do loop is limited to 10,000 iterations, after which it exits even if condition is still true. In scheduled environment no such limit exists.