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{{ | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.85 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
| | |gr1= Program Flow | ||
| [[ | |descr= Repeats [[Code]] while the given condition is [[true]]. A part of [[while]]-[[do]] construct. | ||
|s1= [[while]] condition | |||
|p1= condition: [[Code]] | |||
|r1= [[While Type]] | |||
|x1= <code>[[while]] {a < b} [[do]] {a = a + 1};</code> | |||
|x2= A practical example: Repair all members of a group to such a level that they are able to stand up: | |||
[[ | <code>{ | ||
[[ | [[if]] ([[alive]] [[Magic Variables#x|_x]]) [[then]] | ||
[[ | { | ||
[[ | [[while]] { [[not]] [[canStand]] [[Magic Variables#x|_x]] } [[do]] | ||
[[ | { | ||
[[ | [[Magic Variables|_x]] [[setDamage]] ([[damage]] [[Magic Variables|_x]] - 0.01); | ||
}; | |||
}; | |||
} [[forEach]] [[units]] [[group]] unitname;</code> | |||
|seealso= [[Control Structures]], [[waitUntil]], [[for]], [[do]] | |||
}} | |||
{{Note | |||
|user= Kronzky | |||
|timestamp= 20080514084000 | |||
|text= The boolean code that is used to evaluate the while condition can be preceded by code that executes a regular command. | |||
<code>[[while]] {_a =_a + 1; _a < 10} [[do]] {...}</code> | |||
}} | |||
{{Note | |||
|user= Killzone Kid | |||
|timestamp= 20140830081200 | |||
|text= In [[Scheduler#Unscheduled_Environment|non-scheduled environment]], [[while]] [[do]] loop is limited to 10,000 iterations, after which it exits even if condition is still [[true]]. In [[Scheduler#Unscheduled_Environment|scheduled environment]] no such limit exists. | |||
}} | |||
In [[Scheduler#Unscheduled_Environment|non-scheduled environment]], [[while]] [[do]] loop is limited to 10,000 iterations, after which it exits even if condition is still [[true]]. In [[Scheduler#Unscheduled_Environment|scheduled environment]] no such limit exists. | |||
Revision as of 22:28, 21 September 2021
Description
- Description:
- Repeats Code while the given condition is true. A part of while-do construct.
- Groups:
- Program Flow
Syntax
- Syntax:
- while condition
- Parameters:
- condition: Code
- Return Value:
- While Type
Examples
- Example 1:
while {a < b} do {a = a + 1};
- Example 2:
- A practical example: Repair all members of a group to such a level that they are able to stand up:
{ if (alive _x) then { while { not canStand _x } do { _x setDamage (damage _x - 0.01); }; }; } forEach units group unitname;
Additional Information
- See also:
- Control StructureswaitUntilfordo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 14, 2008 - 08:40 (UTC)
-
The boolean code that is used to evaluate the while condition can be preceded by code that executes a regular command.
while {_a =_a + 1; _a < 10} do {...}
- Posted on Aug 30, 2014 - 08:12 (UTC)
- In non-scheduled environment, while do loop is limited to 10,000 iterations, after which it exits even if condition is still true. In scheduled environment no such limit exists.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.85
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow