|
enum | ETurretContextID {
ETurretContextID.TURRET_CONTEXT
, ETurretContextID.TURRET_MOVEMENTCONTEXT
, ETurretContextID.TURRET_OPSCONTEXT
, ETurretContextID.TURRET_WEAPONCONTEXT
,
ETurretContextID.TURRET_WEAPONAIMCONTEXT
, ETurretContextID.MAX
} |
|
enum | ETurretReloadState { ETurretReloadState.NONE
, ETurretReloadState.BEFORE_RELOADING
, ETurretReloadState.RELOADING
, ETurretReloadState.AFTER_RELOADING
} |
|
enum | ETurretWeaponInputState {
ETurretWeaponInputState.FIRE
, ETurretWeaponInputState.NEXT_WEAPON
, ETurretWeaponInputState.RELOAD_WEAPON
, ETurretWeaponInputState.ZEROING_UP
,
ETurretWeaponInputState.ZEROING_DOWN
} |
|