◆ GetCurrentPath()
| proto external void AIBaseMovementComponent.GetCurrentPath |
( |
notnull array< vector > | outPoints | ) |
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◆ GetPathfindingComponent()
◆ HasCompletedRequest()
| proto external bool AIBaseMovementComponent.HasCompletedRequest |
( |
bool | bTakeTimeIntoAccount | ) |
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◆ OnPathSet()
| void AIBaseMovementComponent.OnPathSet |
( |
| ) |
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◆ RequestFollowPathOfEntity()
| proto external bool AIBaseMovementComponent.RequestFollowPathOfEntity |
( |
IEntity | other | ) |
|
The documentation for this interface was generated from the following file:
- Game/generated/AI/AIBaseMovementComponent.c