◆ ClearMessages()
| proto external void AICommunicationComponent.ClearMessages |
( |
| ) |
|
◆ ClearOrders()
| proto external void AICommunicationComponent.ClearOrders |
( |
| ) |
|
◆ CreateMessage()
| proto AIMessage AICommunicationComponent.CreateMessage |
( |
TypeName | pClass | ) |
|
◆ GetMessage()
| proto external AIMessage AICommunicationComponent.GetMessage |
( |
int | id | ) |
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◆ GetMessageCount()
| proto external int AICommunicationComponent.GetMessageCount |
( |
| ) |
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◆ GetOrder()
| proto external AIOrder AICommunicationComponent.GetOrder |
( |
int | id | ) |
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◆ GetOrderCount()
| proto external int AICommunicationComponent.GetOrderCount |
( |
| ) |
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◆ OnFrame()
| void AICommunicationComponent.OnFrame |
( |
IEntity | owner, |
|
|
float | timeSlice ) |
◆ OnInit()
| void AICommunicationComponent.OnInit |
( |
IEntity | owner | ) |
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◆ OnReceived()
| void AICommunicationComponent.OnReceived |
( |
AIMessage | pMessage | ) |
|
Called when message is received and added to receive queue.
◆ RemoveMessage()
| proto external void AICommunicationComponent.RemoveMessage |
( |
int | id | ) |
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◆ RemoveOrder()
| proto external void AICommunicationComponent.RemoveOrder |
( |
int | id | ) |
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◆ RequestBroadcast()
| proto external bool AICommunicationComponent.RequestBroadcast |
( |
AIMessage | pMessage, |
|
|
AIAgent | receiver = null ) |
The documentation for this interface was generated from the following file:
- Game/generated/AI/AICommunicationComponent.c