◆ OnApplyModifierVector()
| override vector AttachBonePositionPlayerTrackModifier.OnApplyModifierVector |
( |
float | time, |
|
|
vector | originalValue ) |
◆ OnInit()
| override void AttachBonePositionPlayerTrackModifier.OnInit |
( |
World | world | ) |
|
◆ applyRotation
| bool AttachBonePositionPlayerTrackModifier.applyRotation |
◆ boneToAttach
| string AttachBonePositionPlayerTrackModifier.boneToAttach |
◆ boneTransform
| vector AttachBonePositionPlayerTrackModifier.boneTransform[4] |
◆ chimeraWorld
| ChimeraWorld AttachBonePositionPlayerTrackModifier.chimeraWorld |
◆ originalVector
| vector AttachBonePositionPlayerTrackModifier.originalVector[4] |
◆ player
| IEntity AttachBonePositionPlayerTrackModifier.player |
◆ transform
| vector AttachBonePositionPlayerTrackModifier.transform[4] |
The documentation for this interface was generated from the following file:
- Game/Cinematics/AttachBonePositionPlayerTrackModifier.c