◆ OnApplyModifierVector()
| override vector AttachBonePositionTrackModifier.OnApplyModifierVector |
( |
float | time, |
|
|
vector | originalValue ) |
◆ OnInit()
| override void AttachBonePositionTrackModifier.OnInit |
( |
World | world | ) |
|
◆ applyRotation
| bool AttachBonePositionTrackModifier.applyRotation |
◆ boneToAttach
| string AttachBonePositionTrackModifier.boneToAttach |
◆ boneTransform
| vector AttachBonePositionTrackModifier.boneTransform[4] |
◆ chimeraWorld
◆ entityToAttach
| string AttachBonePositionTrackModifier.entityToAttach |
◆ originalVector
| vector AttachBonePositionTrackModifier.originalVector[4] |
◆ transform
| vector AttachBonePositionTrackModifier.transform[4] |
The documentation for this interface was generated from the following file:
- Game/Cinematics/AttachBonePositionTrackModifier.c