◆ OnApplyModifierVector()
| override vector AttachBoneRotationTrackModifier.OnApplyModifierVector |
( |
float | time, |
|
|
vector | originalValue ) |
◆ OnInit()
| override void AttachBoneRotationTrackModifier.OnInit |
( |
World | world | ) |
|
◆ boneToAttach
| string AttachBoneRotationTrackModifier.boneToAttach |
◆ boneTransform
| vector AttachBoneRotationTrackModifier.boneTransform[4] |
◆ chimeraWorld
◆ entityToAttach
| string AttachBoneRotationTrackModifier.entityToAttach |
◆ originalVector
| vector AttachBoneRotationTrackModifier.originalVector[4] |
◆ transform
| vector AttachBoneRotationTrackModifier.transform[4] |
The documentation for this interface was generated from the following file:
- Game/Cinematics/AttachBoneRotationTrackModifier.c