◆ OnApplyModifierVector()
| override vector AttachPositionTrackModifier.OnApplyModifierVector |
( |
float | time, |
|
|
vector | originalValue ) |
◆ OnInit()
| override void AttachPositionTrackModifier.OnInit |
( |
World | world | ) |
|
◆ applyRotation
| bool AttachPositionTrackModifier.applyRotation |
◆ chimeraWorld
◆ entityToAttach
| string AttachPositionTrackModifier.entityToAttach |
◆ originalVector
| vector AttachPositionTrackModifier.originalVector[4] |
◆ transform
| vector AttachPositionTrackModifier.transform[4] |
The documentation for this interface was generated from the following file:
- Game/Cinematics/AttachPositionTrackModifier.c