◆ findEntity()
      
        
          | void AttachToSlotManagerCinematicTrack.findEntity  | 
          ( | 
          World |           world | ) | 
           | 
        
      
 
 
◆ OnApply()
      
        
          | override void AttachToSlotManagerCinematicTrack.OnApply  | 
          ( | 
          float |           time | ) | 
           | 
        
      
 
 
◆ OnInit()
      
        
          | override void AttachToSlotManagerCinematicTrack.OnInit  | 
          ( | 
          World |           world | ) | 
           | 
        
      
 
 
◆ m_fScale
      
        
          | float AttachToSlotManagerCinematicTrack.m_fScale | 
        
      
 
 
◆ m_Position
      
        
          | vector AttachToSlotManagerCinematicTrack.m_Position | 
        
      
 
 
◆ m_Rotation
      
        
          | vector AttachToSlotManagerCinematicTrack.m_Rotation | 
        
      
 
 
◆ m_sEntityToAttach
      
        
          | string AttachToSlotManagerCinematicTrack.m_sEntityToAttach | 
        
      
 
 
◆ m_sSlotName
      
        
          | string AttachToSlotManagerCinematicTrack.m_sSlotName | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Cinematics/AttachToSlotManagerCinematicTrack.c