◆ findEntity()
| void AttachToSlotManagerCinematicTrack.findEntity |
( |
World | world | ) |
|
◆ OnApply()
| override void AttachToSlotManagerCinematicTrack.OnApply |
( |
float | time | ) |
|
◆ OnInit()
| override void AttachToSlotManagerCinematicTrack.OnInit |
( |
World | world | ) |
|
◆ m_fScale
| float AttachToSlotManagerCinematicTrack.m_fScale |
◆ m_Position
| vector AttachToSlotManagerCinematicTrack.m_Position |
◆ m_Rotation
| vector AttachToSlotManagerCinematicTrack.m_Rotation |
◆ m_sEntityToAttach
| string AttachToSlotManagerCinematicTrack.m_sEntityToAttach |
◆ m_sSlotName
| string AttachToSlotManagerCinematicTrack.m_sSlotName |
The documentation for this interface was generated from the following file:
- Game/Cinematics/AttachToSlotManagerCinematicTrack.c