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BallisticTable Member List

This is the complete list of members for BallisticTable, including all inherited members.

GetAimHeightOfNextProjectile(float distance, out float time, BaseMuzzleComponent muzzleComp, bool bDirectFire=true)BallisticTablestatic
GetAimHeightOfProjectileAltitudeFromSource(float distance, out float heightResult, out float fTimeResult, IEntitySource projectile, float fAltitudeDifference, float initSpeedCoef=1.0)BallisticTablestatic
GetDistanceOfProjectile(float angle, out float time, IEntity projectile, float initSpeedCoef=1.0, bool bDirectFire=true)BallisticTablestatic
GetDistanceOfProjectileSource(float angle, out float fTimeResult, IEntitySource projectileSource, float initSpeedCoef=1.0, bool bDirectFire=true)BallisticTablestatic
GetHeightFromProjectile(float distance, out float time, IEntity projectile, float initSpeedCoef=1.0, bool bDirectFire=true)BallisticTablestatic
GetHeightFromProjectileSource(float distance, out float fTimeResult, IEntitySource projectileSource, float initSpeedCoef=1.0, bool bDirectFire=true)BallisticTablestatic