AttachedOccupant() | ExtBaseCompartmentSlot | |
AttachTurret(TurretControllerComponent turretController, array< string > aContextIDs) | ExtBaseCompartmentSlot | |
DamageOccupant(float damage, EDamageType damageType, notnull Instigator instigator, bool damageWhileGetIn=true, bool damageWhileGetOut=true) | BaseCompartmentSlot | |
DebugDrawPosition() | BaseCompartmentSlot | |
DetachTurret() | ExtBaseCompartmentSlot | |
EjectOccupant(bool forceEject=false, bool ejectUnconsciously=false) | BaseCompartmentSlot | |
GetAddUserActions(out notnull array< CompartmentUserAction > outAddUserActions) | ExtBaseCompartmentSlot | |
GetAutoConnectTurret() | ExtBaseCompartmentSlot | |
GetAvailableDoorIndices(out notnull array< int > arr) | ExtBaseCompartmentSlot | |
GetCompartmentMgrID() | ExtBaseCompartmentSlot | |
GetCompartmentSection() | BaseCompartmentSlot | |
GetCompartmentSlotID() | ExtBaseCompartmentSlot | |
GetCompartmentUniqueName() | ExtBaseCompartmentSlot | |
GetController() | ExtBaseCompartmentSlot | |
GetDefaultOccupantData() | BaseCompartmentSlot | |
GetDefaultOccupantPrefab(bool checkIfValid=true) | BaseCompartmentSlot | |
GetForceFreeLook() | ExtBaseCompartmentSlot | |
GetFreelookAimLimitOverrideDown() | BaseCompartmentSlot | |
GetFreelookAimLimitOverrideLeft() | BaseCompartmentSlot | |
GetFreelookAimLimitOverrideRight() | BaseCompartmentSlot | |
GetFreelookAimLimitOverrideUp() | BaseCompartmentSlot | |
GetFreelookCameraNeckFollowTraverse() | BaseCompartmentSlot | |
GetFreelookCameraNeckOffsetScale() | BaseCompartmentSlot | |
GetGetInAction() | ExtBaseCompartmentSlot | |
GetGetOutAction() | ExtBaseCompartmentSlot | |
GetIsWaterTight() | BaseCompartmentSlot | |
GetJumpOutAction() | ExtBaseCompartmentSlot | |
GetManager() | ExtBaseCompartmentSlot | |
GetMouseSteering() | ExtBaseCompartmentSlot | |
GetOccupant() | ExtBaseCompartmentSlot | |
GetOverridenEntryPointInfo() | ExtBaseCompartmentSlot | |
GetOverridenExitPointInfo() | ExtBaseCompartmentSlot | |
GetOwner() | ExtBaseCompartmentSlot | |
GetPassengerPointInfo() | ExtBaseCompartmentSlot | |
GetPosition() | ExtBaseCompartmentSlot | |
GetRandomEjectionChance() | BaseCompartmentSlot | |
GetSwitchSeatAction() | ExtBaseCompartmentSlot | |
GetType() | ExtBaseCompartmentSlot | |
GetUIInfo() | ExtBaseCompartmentSlot | |
GetVehicle() | BaseCompartmentSlot | |
GetVehicle(out int compartmentID) | BaseCompartmentSlot | |
IsAvailableFromDoor(int doorIndex) | ExtBaseCompartmentSlot | |
IsCompartmentAccessible() | BaseCompartmentSlot | |
IsGetInLocked() | ExtBaseCompartmentSlot | |
IsGetInLockedFor(IEntity entity) | ExtBaseCompartmentSlot | |
IsOccupied() | BaseCompartmentSlot | |
IsPiloting() | ExtBaseCompartmentSlot | |
IsReserved() | ExtBaseCompartmentSlot | |
IsReservedBy(IEntity ent) | ExtBaseCompartmentSlot | |
KillOccupant(notnull Instigator instigator, bool eject=false, bool gettingIn=false, bool gettingOut=false) | BaseCompartmentSlot | |
m_bCompartmentAccessible | BaseCompartmentSlot | protected |
m_bIsWaterTight | BaseCompartmentSlot | protected |
m_DefaultOccupantData | BaseCompartmentSlot | protected |
m_fFreelookAimLimitOverrideDown | BaseCompartmentSlot | protected |
m_fFreelookAimLimitOverrideLeft | BaseCompartmentSlot | protected |
m_fFreelookAimLimitOverrideRight | BaseCompartmentSlot | protected |
m_fFreelookAimLimitOverrideUp | BaseCompartmentSlot | protected |
m_fFreelookCameraNeckFollowTraverse | BaseCompartmentSlot | protected |
m_fRandomEjectionChance | BaseCompartmentSlot | protected |
m_iCompartmentSection | BaseCompartmentSlot | protected |
m_ScreenShakeData | BaseCompartmentSlot | protected |
m_vFreelookCameraNeckOffsetScale | BaseCompartmentSlot | protected |
PickDoorIndexForPoint(vector point) | ExtBaseCompartmentSlot | |
ScreenShakeOccupant(float damage) | BaseCompartmentSlot | |
SetAutoConnectTurret(string name, array< string > aContextIDs) | ExtBaseCompartmentSlot | |
SetCharacterIsStrappedIn(bool val) | ExtBaseCompartmentSlot | |
SetCompartmentAccessible(bool val) | BaseCompartmentSlot | |
SetReserved(IEntity ent) | ExtBaseCompartmentSlot | |
ShouldCharactersFallOutWhenFlipped() | ExtBaseCompartmentSlot | |
ShouldEjectUnconsciousDeadCharacters() | ExtBaseCompartmentSlot | |
ShouldSkipCharacterDoorAnimationsFromSeat() | ExtBaseCompartmentSlot | |
SPAWN_IN_VEHICLE_OFFSET | BaseCompartmentSlot | static |
SpawnCharacterInCompartment(ResourceName characterPrefab, inout AIGroup group, ResourceName groupPrefab="{000CD338713F2B5A}Prefabs/AI/Groups/Group_Base.et") | BaseCompartmentSlot | |
SpawnDefaultCharacterInCompartment(inout AIGroup group, ResourceName groupPrefab="{000CD338713F2B5A}Prefabs/AI/Groups/Group_Base.et") | BaseCompartmentSlot | |