Arma Reforger Script API
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CharacterCameraADS Member List

This is the complete list of members for CharacterCameraADS, including all inherited members.

AddPitchRoll(vector yawPitchRoll, float pitchFactor, float rollFactor, inout vector transformMS[4])CharacterCameraBase
AddVehiclePitchRoll(IEntity vehicle, float pDt, inout vector transformMS[4])CharacterCameraBaseprotected
CAMERA_INTERPCharacterCameraADSprotectedstatic
CAMERA_RECOIL_LIMITCharacterCameraADSprotectedstatic
CharacterCameraADS(CameraHandlerComponent pCameraHandler)CharacterCameraADS
CharacterCameraBase(CameraHandlerComponent pCameraHandler)CharacterCameraBase
CONST_LR_MAXCharacterCameraADSstatic
CONST_LR_MINCharacterCameraADSstatic
CONST_TRANSLATIONZ_MINCharacterCameraADSstatic
CONST_UD_MAXCharacterCameraADSstatic
CONST_UD_MINCharacterCameraADSstatic
ForceFreelook(bool state)CharacterCameraBase
GetBaseAngles()CharacterCameraBase
GetBaseFOV()ScriptedCameraItem
GetCameraBoneIndex()CharacterCameraBaseprotected
GetInterpolatedUDTransformAngle(float pDt)CharacterCameraBase
GetShoulderDistance()CharacterCameraBase
GetShoulderLastActive()CharacterCameraBase
GetSightsADSActivationPercentage()CharacterCameraADSprotected
GetSightsADSDeactivationPercentage()CharacterCameraADSprotected
IsProneADS()CharacterCameraADS
IsProneStance()CharacterCameraADS
m_AimingComponentCharacterCameraADSprotected
m_bForceFreeLookCharacterCameraBaseprotected
m_bIgnoreCharacterPitchCharacterCameraBaseprotected
m_BinocularSightCharacterCameraADSprotected
m_bLastSightsBlendCharacterCameraADSprotected
m_bLRAngleNoLimitCharacterCameraBaseprotected
m_bWasStabilizedLastFrameCharacterCameraADSprotected
m_CameraHandlerScriptedCameraItemprotected
m_CharacterAnimationComponentCharacterCameraBaseprotected
m_CharacterCameraHandlerCharacterCameraBaseprotected
m_CharacterHeadAimingComponentCharacterCameraBaseprotected
m_CmdHandlerCharacterCameraBaseprotected
m_CommandWeaponsCharacterCameraBaseprotected
m_CompartmentAccessComponentCharacterCameraBaseprotected
m_ControllerComponentCharacterCameraBaseprotected
m_fADSToFPSDegCharacterCameraADSprotected
m_fFOVCharacterCameraBaseprotected
m_fFOVFilterCharacterCameraBaseprotected
m_fFOVFilterVelCharacterCameraBaseprotected
m_fFreelookBlendAlphaCharacterCameraADSprotected
m_fFreelookFOVCharacterCameraADSprotected
m_fLastSightFOVCharacterCameraADSprotected
m_fLastSightsBlendDurationCharacterCameraADSprotected
m_fLastSightsBlendTimeCharacterCameraADSprotected
m_fLastSightStFOVCharacterCameraADSprotected
m_fLeftRightAngleCharacterCameraBaseprotected
m_fLRAngleVelCharacterCameraBaseprotected
m_fPitchFactorCharacterCameraBaseprotected
m_fPitchSmoothCharacterCameraBaseprotected
m_fPitchSmoothVelCharacterCameraBaseprotected
m_fRollFactorCharacterCameraBaseprotected
m_fRollSmoothCharacterCameraBaseprotected
m_fRollSmoothVelCharacterCameraBaseprotected
m_fShakeProgressCharacterCameraBaseprotected
m_fShakeVelocityCharacterCameraBaseprotected
m_fShoulderLastActiveCharacterCameraBaseprotected
m_fStabilizerAlphaCharacterCameraADSprotected
m_fStabilizerAlphaVelCharacterCameraADSprotected
m_fTransformUDAngleCharacterCameraBaseprotected
m_fTransformUDAngleVelCharacterCameraBaseprotected
m_fUDAngleVelCharacterCameraBaseprotected
m_fUpDownAngleCharacterCameraBaseprotected
m_fUpDownAngleAddCharacterCameraBaseprotected
m_iHandBoneIndexCharacterCameraADSprotected
m_iHeadBoneIndexCharacterCameraADSprotected
m_iJumpAnimTagIdCharacterCameraADSprotected
m_InputCharacterCameraBaseprotected
m_LastSightsComponentCharacterCameraADSprotected
m_lastStablePosCharacterCameraADSprotected
m_LastWeaponComponentCharacterCameraADSprotected
m_OffsetLSCharacterCameraADSprotected
m_OwnerCharacterCharacterCameraBaseprotected
m_pCameraDataCharacterCameraADS
m_vLastSightMSCharacterCameraADSprotected
m_vLastSightStMSCharacterCameraADSprotected
m_WeaponManagerCharacterCameraADSprotected
OnActivate(ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult)CharacterCameraADS
OnAfterCameraUpdate(float pDt, bool pIsKeyframe, inout vector transformMS[4])ScriptedCameraItem
OnBlendIn()CharacterCameraADS
OnBlendingIn(float blendAlpha)CharacterCameraADSprotected
OnBlendingOut(float blendAlpha)CharacterCameraADSprotected
OnBlendOut()CharacterCameraADS
OnDeactivate(ScriptedCameraItem pNextCamera)CharacterCameraADS
OnUpdate(float pDt, out ScriptedCameraItemResult pOutResult)CharacterCameraADS
s_iNeckBoneIndexCharacterCameraBaseprotectedstatic
ScriptedCameraItem(CameraHandlerComponent pCameraHandler)ScriptedCameraItem
SetBaseAngles(out vector angles)CharacterCameraBase
sm_iCameraBoneIndexCharacterCameraBaseprotectedstatic
sm_iHeadBoneIndexCharacterCameraBaseprotectedstatic
sm_TagADSTransitionInCharacterCameraBaseprotectedstatic
sm_TagADSTransitionOutCharacterCameraBaseprotectedstatic
sm_TagFPCameraCharacterCameraBaseprotectedstatic
sm_TagItemUpdateColsCharacterCameraBaseprotectedstatic
sm_TagLyingCameraCharacterCameraBaseprotectedstatic
SolveCamera2DSight(ADSCameraData cameraData, out ScriptedCameraItemResult pOutResult)CharacterCameraADSprotected
SolveCameraHandAttach(ADSCameraData cameraData, out ScriptedCameraItemResult pOutResult, float pDt, bool allowInterpolation)CharacterCameraADSprotected
SolveCameraHeadAttach(ADSCameraData cameraData, out ScriptedCameraItemResult pOutResult)CharacterCameraADSprotected
SolveNewMethod(ADSCameraData cameraData, out ScriptedCameraItemResult pOutResult, float pDt, bool allowInterpolation)CharacterCameraADSprotected
UpdateLRAngle(float pAngle, float pMin, float pMax, float pDt)CharacterCameraBase
UpdateUDAngle(out float pAngle, float pMin, float pMax, float pDt)CharacterCameraBase