| AddPitchRoll(vector yawPitchRoll, float pitchFactor, float rollFactor, inout vector transformMS[4]) | CharacterCameraBase | |
| AddVehiclePitchRoll(IEntity vehicle, float pDt, inout vector transformMS[4]) | CharacterCameraBase | protected |
| CAMERA_INTERP | CharacterCameraADS | protectedstatic |
| CAMERA_RECOIL_LIMIT | CharacterCameraADS | protectedstatic |
| CharacterCameraADS(CameraHandlerComponent pCameraHandler) | CharacterCameraADS | |
| CharacterCameraBase(CameraHandlerComponent pCameraHandler) | CharacterCameraBase | |
| CONST_LR_MAX | CharacterCameraADS | static |
| CONST_LR_MIN | CharacterCameraADS | static |
| CONST_TRANSLATIONZ_MIN | CharacterCameraADS | static |
| CONST_UD_MAX | CharacterCameraADS | static |
| CONST_UD_MIN | CharacterCameraADS | static |
| ForceFreelook(bool state) | CharacterCameraBase | |
| GetBaseAngles() | CharacterCameraBase | |
| GetBaseFOV() | ScriptedCameraItem | |
| GetCameraBoneIndex() | CharacterCameraBase | protected |
| GetInterpolatedUDTransformAngle(float pDt) | CharacterCameraBase | |
| GetShoulderDistance() | CharacterCameraBase | |
| GetShoulderLastActive() | CharacterCameraBase | |
| GetSightsADSActivationPercentage() | CharacterCameraADS | protected |
| GetSightsADSDeactivationPercentage() | CharacterCameraADS | protected |
| IsProneADS() | CharacterCameraADS | |
| IsProneStance() | CharacterCameraADS | |
| m_AimingComponent | CharacterCameraADS | protected |
| m_bForceFreeLook | CharacterCameraBase | protected |
| m_bIgnoreCharacterPitch | CharacterCameraBase | protected |
| m_BinocularSight | CharacterCameraADS | protected |
| m_bLastSightsBlend | CharacterCameraADS | protected |
| m_bLRAngleNoLimit | CharacterCameraBase | protected |
| m_bWasStabilizedLastFrame | CharacterCameraADS | protected |
| m_CameraHandler | ScriptedCameraItem | protected |
| m_CharacterAnimationComponent | CharacterCameraBase | protected |
| m_CharacterCameraHandler | CharacterCameraBase | protected |
| m_CharacterHeadAimingComponent | CharacterCameraBase | protected |
| m_CmdHandler | CharacterCameraBase | protected |
| m_CommandWeapons | CharacterCameraBase | protected |
| m_CompartmentAccessComponent | CharacterCameraBase | protected |
| m_ControllerComponent | CharacterCameraBase | protected |
| m_fADSToFPSDeg | CharacterCameraADS | protected |
| m_fFOV | CharacterCameraBase | protected |
| m_fFOVFilter | CharacterCameraBase | protected |
| m_fFOVFilterVel | CharacterCameraBase | protected |
| m_fFreelookBlendAlpha | CharacterCameraADS | protected |
| m_fFreelookFOV | CharacterCameraADS | protected |
| m_fLastSightFOV | CharacterCameraADS | protected |
| m_fLastSightsBlendDuration | CharacterCameraADS | protected |
| m_fLastSightsBlendTime | CharacterCameraADS | protected |
| m_fLastSightStFOV | CharacterCameraADS | protected |
| m_fLeftRightAngle | CharacterCameraBase | protected |
| m_fLRAngleVel | CharacterCameraBase | protected |
| m_fPitchFactor | CharacterCameraBase | protected |
| m_fPitchSmooth | CharacterCameraBase | protected |
| m_fPitchSmoothVel | CharacterCameraBase | protected |
| m_fRollFactor | CharacterCameraBase | protected |
| m_fRollSmooth | CharacterCameraBase | protected |
| m_fRollSmoothVel | CharacterCameraBase | protected |
| m_fShakeProgress | CharacterCameraBase | protected |
| m_fShakeVelocity | CharacterCameraBase | protected |
| m_fShoulderLastActive | CharacterCameraBase | protected |
| m_fStabilizerAlpha | CharacterCameraADS | protected |
| m_fStabilizerAlphaVel | CharacterCameraADS | protected |
| m_fTransformUDAngle | CharacterCameraBase | protected |
| m_fTransformUDAngleVel | CharacterCameraBase | protected |
| m_fUDAngleVel | CharacterCameraBase | protected |
| m_fUpDownAngle | CharacterCameraBase | protected |
| m_fUpDownAngleAdd | CharacterCameraBase | protected |
| m_iHandBoneIndex | CharacterCameraADS | protected |
| m_iHeadBoneIndex | CharacterCameraADS | protected |
| m_iJumpAnimTagId | CharacterCameraADS | protected |
| m_Input | CharacterCameraBase | protected |
| m_LastSightsComponent | CharacterCameraADS | protected |
| m_lastStablePos | CharacterCameraADS | protected |
| m_LastWeaponComponent | CharacterCameraADS | protected |
| m_OffsetLS | CharacterCameraADS | protected |
| m_OwnerCharacter | CharacterCameraBase | protected |
| m_pCameraData | CharacterCameraADS | |
| m_vLastSightMS | CharacterCameraADS | protected |
| m_vLastSightStMS | CharacterCameraADS | protected |
| m_WeaponManager | CharacterCameraADS | protected |
| OnActivate(ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult) | CharacterCameraADS | |
| OnAfterCameraUpdate(float pDt, bool pIsKeyframe, inout vector transformMS[4]) | ScriptedCameraItem | |
| OnBlendIn() | CharacterCameraADS | |
| OnBlendingIn(float blendAlpha) | CharacterCameraADS | protected |
| OnBlendingOut(float blendAlpha) | CharacterCameraADS | protected |
| OnBlendOut() | CharacterCameraADS | |
| OnDeactivate(ScriptedCameraItem pNextCamera) | CharacterCameraADS | |
| OnUpdate(float pDt, out ScriptedCameraItemResult pOutResult) | CharacterCameraADS | |
| s_iNeckBoneIndex | CharacterCameraBase | protectedstatic |
| ScriptedCameraItem(CameraHandlerComponent pCameraHandler) | ScriptedCameraItem | |
| SetBaseAngles(out vector angles) | CharacterCameraBase | |
| sm_iCameraBoneIndex | CharacterCameraBase | protectedstatic |
| sm_iHeadBoneIndex | CharacterCameraBase | protectedstatic |
| sm_TagADSTransitionIn | CharacterCameraBase | protectedstatic |
| sm_TagADSTransitionOut | CharacterCameraBase | protectedstatic |
| sm_TagFPCamera | CharacterCameraBase | protectedstatic |
| sm_TagItemUpdateCols | CharacterCameraBase | protectedstatic |
| sm_TagLyingCamera | CharacterCameraBase | protectedstatic |
| SolveCamera2DSight(ADSCameraData cameraData, float pDt, out ScriptedCameraItemResult pOutResult) | CharacterCameraADS | protected |
| SolveCameraHandAttach(ADSCameraData cameraData, out ScriptedCameraItemResult pOutResult, float pDt, bool allowInterpolation) | CharacterCameraADS | protected |
| SolveCameraHeadAttach(ADSCameraData cameraData, out ScriptedCameraItemResult pOutResult) | CharacterCameraADS | protected |
| SolveNewMethod(ADSCameraData cameraData, out ScriptedCameraItemResult pOutResult, float pDt, bool allowInterpolation) | CharacterCameraADS | protected |
| UpdateLRAngle(float pAngle, float pMin, float pMax, float pDt) | CharacterCameraBase | |
| UpdateUDAngle(out float pAngle, float pMin, float pMax, float pDt) | CharacterCameraBase | |