◆ m_fAdjustedStanceChangeSpeed
float CharacterCommandMoveSettings.m_fAdjustedStanceChangeSpeed |
◆ m_fAdjustedStanceLowerThreshold
float CharacterCommandMoveSettings.m_fAdjustedStanceLowerThreshold |
◆ m_fAdjustedStanceTraceLength
float CharacterCommandMoveSettings.m_fAdjustedStanceTraceLength |
distance to trace in front of the character
◆ m_fAdjustedStanceUpperThreshold
float CharacterCommandMoveSettings.m_fAdjustedStanceUpperThreshold |
◆ m_fDirFilterSpeed
float CharacterCommandMoveSettings.m_fDirFilterSpeed |
direction filter max rot speed [rad/s]
◆ m_fDirFilterTimeout
float CharacterCommandMoveSettings.m_fDirFilterTimeout |
direction filter timeout [s]
◆ m_fHeadingChangeLimiterIdle
float CharacterCommandMoveSettings.m_fHeadingChangeLimiterIdle |
◆ m_fHeadingChangeLimiterRun
float CharacterCommandMoveSettings.m_fHeadingChangeLimiterRun |
◆ m_fHeadingChangeLimiterWalk
float CharacterCommandMoveSettings.m_fHeadingChangeLimiterWalk |
◆ m_fLeaningSpeed
float CharacterCommandMoveSettings.m_fLeaningSpeed |
◆ m_fMaxEnterLadderCosFi
float CharacterCommandMoveSettings.m_fMaxEnterLadderCosFi |
max cosinus value of an angle for entering a ladder
◆ m_fMaxSprintAngle
float CharacterCommandMoveSettings.m_fMaxSprintAngle |
◆ m_fRunSpringMaxChange
float CharacterCommandMoveSettings.m_fRunSpringMaxChange |
filter speed value [val/s]
◆ m_fRunSpringTimeout
float CharacterCommandMoveSettings.m_fRunSpringTimeout |
◆ m_fSlidingPoseAngle
float CharacterCommandMoveSettings.m_fSlidingPoseAngle |
◆ m_fSlidingPoseRepTime
float CharacterCommandMoveSettings.m_fSlidingPoseRepTime |
◆ m_fSlidingPoseTrackTime
float CharacterCommandMoveSettings.m_fSlidingPoseTrackTime |
◆ m_fTurnAngle
float CharacterCommandMoveSettings.m_fTurnAngle |
◆ m_fTurnEndUpdateNTime
float CharacterCommandMoveSettings.m_fTurnEndUpdateNTime |
◆ m_fTurnNextNTime
float CharacterCommandMoveSettings.m_fTurnNextNTime |
next turn normalized time
The documentation for this interface was generated from the following file:
- GameCode/Character/CharacterCommands.c