Arma Reforger Script API
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CharacterInputContext Member List
This is the complete list of members for
CharacterInputContext
, including all inherited members.
AccumulateFreelookAdjustment
(vector change)
CharacterInputContext
CameraIsFreeLook
()
CharacterInputContext
CancelThrow
()
CharacterInputContext
GetAimChange
()
CharacterInputContext
GetAimingAngles
()
CharacterInputContext
GetDie
()
CharacterInputContext
GetGestureID
()
CharacterInputContext
GetHeadingAngle
()
CharacterInputContext
GetHitDirection
()
CharacterInputContext
GetHitReaction
()
CharacterInputContext
GetJump
()
CharacterInputContext
GetLean
()
CharacterInputContext
GetLeftHandGadgetEntity
()
CharacterInputContext
GetLookAtAngles
()
CharacterInputContext
GetMeleeAttack
()
CharacterInputContext
GetMovement
(out float pSpeed, out vector pLocalDirection)
CharacterInputContext
GetRollCommand
()
CharacterInputContext
GetStanceChange
()
CharacterInputContext
GetThrow
()
CharacterInputContext
GetVehicleAntiTorque
()
CharacterInputContext
GetVehicleBrake
()
CharacterInputContext
GetVehicleClutch
()
CharacterInputContext
GetVehicleCollective
()
CharacterInputContext
GetVehicleCyclicAside
()
CharacterInputContext
GetVehicleCyclicForward
()
CharacterInputContext
GetVehicleDoorInfoIndex
()
CharacterInputContext
GetVehicleEngineStartStop
()
CharacterInputContext
GetVehicleGearSwitch
(int val)
CharacterInputContext
GetVehicleHandBrake
()
CharacterInputContext
GetVehicleHorn
()
CharacterInputContext
GetVehicleLights
()
CharacterInputContext
GetVehicleSteering
()
CharacterInputContext
GetVehicleTeleportTarget
()
CharacterInputContext
GetVehicleThrottle
()
CharacterInputContext
GetWantedLefHandGadgetEntity
()
CharacterInputContext
GetWaterBodyApproxDepth
()
CharacterInputContext
GetWaterBodySurfaceY
()
CharacterInputContext
GetWaterCharacterSubmersion
()
CharacterInputContext
GetWaterNoseSubmersion
()
CharacterInputContext
GetWeaponIKTranslation
()
CharacterInputContext
GetWeaponReloadType
()
CharacterInputContext
IsAdjustedStanceEnabled
()
CharacterInputContext
IsMoving
()
CharacterInputContext
IsPlayingGesture
()
CharacterInputContext
IsSprinting
()
CharacterInputContext
IsThrowCanceled
()
CharacterInputContext
IsUnconscious
()
CharacterInputContext
IsWeaponADS
()
CharacterInputContext
IsWeaponObstructionEnabled
()
CharacterInputContext
SetAimChange
(vector aimChange)
CharacterInputContext
SetAimingAngles
(vector aimingAngles)
CharacterInputContext
SetCancelItemAction
(bool value)
CharacterInputContext
SetDie
(bool val, float direction)
CharacterInputContext
SetFreelook
(bool pFreelook)
CharacterInputContext
SetGestureID
(int gestureID)
CharacterInputContext
SetHeadingAngle
(float newHeadingAngle)
CharacterInputContext
SetHit
(EHitReactionType hitRecationType, float direction)
CharacterInputContext
SetJump
(float val)
CharacterInputContext
SetLean
(float lean)
CharacterInputContext
SetLookAtAngles
(vector lookAtAngles)
CharacterInputContext
SetMeleeAttack
(bool val)
CharacterInputContext
SetMovement
(float speed, vector pLocalDirection)
CharacterInputContext
SetPlayingGesture
(bool val)
CharacterInputContext
SetRaiseWeapon
(bool bRaise)
CharacterInputContext
SetReloadWeapon
(int ReloadType)
CharacterInputContext
SetRoll
(int rollCommand)
CharacterInputContext
SetThrow
(bool val)
CharacterInputContext
SetTransferFreeaimAfterFreelookRequest
(bool val)
CharacterInputContext
SetVehicleAntiTorque
(float val)
CharacterInputContext
SetVehicleBrake
(float val)
CharacterInputContext
SetVehicleClutch
(float val)
CharacterInputContext
SetVehicleCollective
(float val)
CharacterInputContext
SetVehicleCyclicAside
(float val)
CharacterInputContext
SetVehicleCyclicForward
(float val)
CharacterInputContext
SetVehicleDoorInfoIndex
(int val)
CharacterInputContext
SetVehicleEngineStartStop
(int val)
CharacterInputContext
SetVehicleGearSwitch
()
CharacterInputContext
SetVehicleHandBrake
(EHandBrakeType val)
CharacterInputContext
SetVehicleHorn
(int val)
CharacterInputContext
SetVehicleLights
(int val)
CharacterInputContext
SetVehicleSteering
(float val)
CharacterInputContext
SetVehicleTeleportTarget
(vector target[])
CharacterInputContext
SetVehicleThrottle
(float val)
CharacterInputContext
SetWeaponADS
(bool ads)
CharacterInputContext
SetWeaponIKTranslation
(vector pWeaponTrans)
CharacterInputContext
SetWeaponPullTrigger
(bool bPull)
CharacterInputContext
ShouldTransferFreeaimAfterFreelook
()
CharacterInputContext
ToggleAdjustedStance
(bool enabled)
CharacterInputContext
ToggleWeaponObstruction
(bool enabled)
CharacterInputContext
WeaponIsPullingTrigger
()
CharacterInputContext
WeaponIsRaised
()
CharacterInputContext
WeaponIsRaisedOrADS
()
CharacterInputContext
WeaponIsStartReloading
()
CharacterInputContext
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1.9.6