◆ GetDamageAreas()
| proto external void DamageAreaComponent.GetDamageAreas |
( |
out notnull array< ref DamageArea > | damageAreas | ) |
|
Clears passed array (damageAreas) and fills it with all damageAreas owned by this component.
Regardless if they have been registered or not
- Parameters
-
| array<DamageArea> | damageAreas: An array that will be filled |
◆ RegisterDamageArea()
| proto external void DamageAreaComponent.RegisterDamageArea |
( |
notnull DamageArea | area | ) |
|
◆ UnregisterDamageArea()
| proto external void DamageAreaComponent.UnregisterDamageArea |
( |
notnull DamageArea | area | ) |
|
The documentation for this interface was generated from the following file:
- Game/generated/Damage/DamageAreaComponent.c