◆ FeedbackData()
void FeedbackData.FeedbackData |
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string |
typeTag, |
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string |
typeName, |
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string |
catTag, |
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string |
catName, |
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string |
content |
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Creates feedback data container.
◆ FetchCoords()
bool FeedbackData.FetchCoords |
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◆ FormatMessage()
string FeedbackData.FormatMessage |
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◆ GetBuildTime()
string FeedbackData.GetBuildTime |
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◆ GetBuildVersion()
string FeedbackData.GetBuildVersion |
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◆ GetCurrentTimestamp()
string FeedbackData.GetCurrentTimestamp |
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◆ GetFeedbackCategory()
string FeedbackData.GetFeedbackCategory |
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◆ GetFeedbackContent()
string FeedbackData.GetFeedbackContent |
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◆ GetFeedbackSubmitTime()
string FeedbackData.GetFeedbackSubmitTime |
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◆ GetFeedbackType()
string FeedbackData.GetFeedbackType |
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◆ GetUserName()
string FeedbackData.GetUserName |
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◆ GetWorldFile()
string FeedbackData.GetWorldFile |
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◆ m_sBuildTime
string FeedbackData.m_sBuildTime |
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Version information Game build time.
◆ m_sBuildVersion
string FeedbackData.m_sBuildVersion |
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◆ m_sCategoryName
string FeedbackData.m_sCategoryName |
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◆ m_sCategoryTag
string FeedbackData.m_sCategoryTag |
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Category of feedback: character, vehicle, UI..
◆ m_sContent
string FeedbackData.m_sContent |
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◆ m_sMessage
string FeedbackData.m_sMessage |
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Message string for Slack (not part of JSON)
◆ m_sSubmitTime
string FeedbackData.m_sSubmitTime |
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When feedback was submit Formatted as YYYYY-MM-DD HH-MM-SS.
◆ m_sTypeName
string FeedbackData.m_sTypeName |
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◆ m_sTypeTag
string FeedbackData.m_sTypeTag |
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Type of feedback: issue, feedback..
◆ m_sUserName
string FeedbackData.m_sUserName |
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◆ m_sWorldFile
string FeedbackData.m_sWorldFile |
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Game information Current world file.
◆ m_vWorldPosition
vector FeedbackData.m_vWorldPosition |
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Current world position taken from camera if any.
◆ m_vWorldRotation
vector FeedbackData.m_vWorldRotation |
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Current camera orientation taken from camera if any.
The documentation for this interface was generated from the following file:
- Game/UI/Menu/FeedbackDialogUI.c