◆ OnApplyModifierVector()
| override vector FreeLookCinematicTrackModifier.OnApplyModifierVector |
( |
float | time, |
|
|
vector | originalValue ) |
◆ deltaCumulX
| float FreeLookCinematicTrackModifier.deltaCumulX |
◆ deltaCumulY
| float FreeLookCinematicTrackModifier.deltaCumulY |
◆ deltaX
| float FreeLookCinematicTrackModifier.deltaX |
◆ deltaY
| float FreeLookCinematicTrackModifier.deltaY |
◆ firstFrame
| bool FreeLookCinematicTrackModifier.firstFrame = true |
◆ inactiveX
| float FreeLookCinematicTrackModifier.inactiveX |
◆ inactiveY
| float FreeLookCinematicTrackModifier.inactiveY |
◆ invertMouse
| bool FreeLookCinematicTrackModifier.invertMouse = false |
◆ lastX
| float FreeLookCinematicTrackModifier.lastX |
◆ lastY
| float FreeLookCinematicTrackModifier.lastY |
◆ maxAngleX
| int FreeLookCinematicTrackModifier.maxAngleX |
◆ maxAngleY
| int FreeLookCinematicTrackModifier.maxAngleY |
◆ returnCameraAfterInactivity
| bool FreeLookCinematicTrackModifier.returnCameraAfterInactivity |
◆ signMouse
| int FreeLookCinematicTrackModifier.signMouse = 1 |
The documentation for this interface was generated from the following file:
- Game/Cinematics/FreeLookCinematicTrackModifier.c